Results 41 to 50 of about 3,689,936 (310)
A Survey on Cloud Gaming: Future of Computer Games
Cloud gaming is a new way to deliver high-quality gaming experience to gamers anywhere and anytime. In cloud gaming, sophisticated game software runs on powerful servers in data centers, rendered game scenes are streamed to gamers over the Internet in ...
Wei Cai +6 more
semanticscholar +1 more source
Distinguishing humans from computers in the game of go: a complex network approach
We compare complex networks built from the game of go and obtained from databases of human-played games with those obtained from computer-played games. Our investigations show that statistical features of the human-based networks and the computer-based ...
Coquidé, C., Georgeot, B., Giraud, O.
core +2 more sources
Comparing the Social Skills of Students Addicted to Computer Games with Normal Students [PDF]
Background: This study aimed to investigate and compare the social skills of students addicted to computer games with normal students. The dependent variable in the present study is the social skills.
Eshrat Zamani +4 more
doaj
Virtual reality driving simulators have been increasingly used for training purposes, but they are still lacking effective driver assistance features, and poor use of user interface (UI) and guidance systems leads to users’ performance being affected. In
Numan Ali +4 more
doaj +1 more source
What is it like to be a (digital) bat? [PDF]
Could a person ever transcend what it is like to experience and understand the world as a human being? Could humans ever know what it is like to be another entity?
Gualeni, Stefano +1 more
core
Lifestyle Behaviors and Cardiotoxic Treatment Risks in Adult Childhood Cancer Survivors
ABSTRACT Background Higher doses of anthracyclines and heart‐relevant radiotherapy increase cardiovascular disease (CVD) risk. This study assessed CVD and CVD risk factors among adult childhood cancer survivors (CCSs) across cardiotoxic treatment risk groups and examined associations between lifestyle behaviors and treatment risks.
Ruijie Li +6 more
wiley +1 more source
Investigating Correlation between Playing Computer Games and Readership among K-8 Students: Case Study of Karaj City [PDF]
Objective: The present paper studies the relationship between computer games with readership among K-8 students in Karaj City in 2010. Methodoloy: A survey method was employed using a self-constructed questionnaire.
L Sharifi, mahdi shaghaghi, S Sharifi
doaj
The Relationship between Addiction to Computer Games and Isolation of adolescents: A Case Study of Junior High School Students in Kashan in 1395 [PDF]
Computer games are exciting entertainments for teens that are attractive due to their charm and enjoyment. Today, with the expansion of computer games, we witness various complications.
M. Niazi, E. Shafaei, Z. Hasanzadeh
doaj +1 more source
Self-transformation through game design [PDF]
This paper presents the results of a pioneering, experimental study that tracked certain psychological and behavioural changes in a group of game designers during the development of their serious games.
Gualeni, Stefano +1 more
core
Examining brain activity while playing computer games
In this paper, an investigation and its results towards brain activity pattern recognition while playing computer games using a non-invasive brain-computer interface (BCI) device is presented.
Anastasios G. Bakaoukas +2 more
semanticscholar +1 more source

