Results 31 to 40 of about 43,654 (264)

Microcredentials training in pharmacy practice and education: an exploratory study of its viability and pharmacists’ professional needs

open access: yesBMC Medical Education, 2022
Background Microcredentials (MCs) are short courses that certify/recognise an individual’s achievement of specific skills or knowledge. Schools of pharmacy could be well-placed to contribute to the continuing professional development (CPD) of pharmacists
Peggy Lok   +4 more
doaj   +1 more source

MeritPatch - Family Collaborative Activities [PDF]

open access: yes, 2020
There is no doubt that the modern family is very busy and disrupted by outside influences. Social trends and expectations have caused many families to become disconnected. There is research that points to overuse of technology as one culprit.
Crouch, Jason Allan
core   +1 more source

Utilising Digital Badges in Higher Education. A Pilot Case Study Analysing their Influence on University Students

open access: yesExcellence and Innovation in Learning and Teaching
The use of digital badges in education has gained popularity in recent years, offering a novel way to recognize and certify students’ competences and learning outcomes.
Federica Pelizzari, Simona Ferrari
doaj   +1 more source

Blockchain-Based Badge Award with Existence Proof

open access: yesApplied Sciences, 2019
In this paper, we present a badge awarding system for performance assessment in education using blockchain technology. Learners will be awarded badges, which are certified for a predetermined level of progress in terms of learning.
Min Choi   +3 more
doaj   +1 more source

Students as partners: A novel approach to developing a gamified anatomical learning toolkit using design thinking principles

open access: yesAnatomical Sciences Education, EarlyView.
Abstract The practice of involving students in designing pedagogical resources, including gamified learning tools, is often underutilized. Traditionally, students are engaged in usability and efficacy testing of finalized learning tools, limiting their ability to shape the learning experience from inception.
Kristina Lisk, Judi Laprade
wiley   +1 more source

Beyond Kahoot! Reflections and guidelines from a serial gamifying educator on when and how to effectively use games and game elements in anatomical education

open access: yesAnatomical Sciences Education, EarlyView.
Abstract According to Nietzsche, “In every real [adult], a child is hidden that wants to play.” In everyday life, playfulness and competition can make routine or dull tasks more engaging and can offer educators opportunities to engage a learner in a more entertaining or interactive manner.
Judi Laprade
wiley   +1 more source

Validating the impact of gamified technology-enhanced learning environments on motivation and academic performance: enhancing TELEs with digital badges

open access: yesFrontiers in Education
This research focuses on validating the impact of gamified technology-enhanced learning environments (TELEs) on motivation and academic performance.
Jiejin Luo
doaj   +1 more source

The Usefulness of Digital Badges in Higher Education: Exploring the Students’ Perspectives

open access: yesIrish Journal of Academic Practice, 2017
Many students entering higher education (HE) today have never known life without the internet. By the time students enter HE, many have been exposed to playing digital games and consider them a very useful learning tool.
Linda Dowling-Hetherington, Matt Glowatz
doaj   +1 more source

Digital Badges in 4-H

open access: yesJournal of Extension, 2013
The awarding of digital badges has become pervasive across social media systems. Digital badges are visual representations of individual accomplishments and/or competencies and skills. If done properly, the awarding of digital badges following the recommendations of the 4-H Recognition Model may attract a new generation of 4-Hers and convey to others ...
Barker, Bradley S   +2 more
openaire   +2 more sources

Integrating Mixed Reality Spatial Learning Analytics into Secure Electronic Exams [PDF]

open access: yes, 2018
This paper presents an approach to using Mixed Reality (MR) technologies in supervised summative exams. The student learning experience is increasingly replete with a rich range of digital tools, but we rarely see these same e-tools deployed for higher ...
Birt, James R.   +2 more
core   +2 more sources

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