Results 141 to 150 of about 24,200 (240)
Commentary: Integrating gamified learning to support competency-based nursing supervision. [PDF]
Bekaert S.
europepmc +1 more source
Abstract Internal exclusion (isolation) is a behaviour management approach involving the temporary relocation of a pupil from their classroom to a designated isolation space as a consequence of disruptive behaviour. We present the first study of prevalence (i.e., what proportion of young people are isolated?), inequalities (i.e., who is more likely to ...
Emma Thornton +3 more
wiley +1 more source
Health Benefits of Video Games in Adolescents and Young Adults. [PDF]
Nagata JM +11 more
europepmc +1 more source
Digital Game-based Learning for Early Childhood
PUBLISHED This report presents a comprehensive review of the research evidence for the effectiveness of digital game-based learning for early childhood learning. The report also identifies the types of learning content suited to a digital games-based learning approach and outlines key considerations when designing games for early childhood.
openaire +1 more source
Abstract Within the educational literature, inter‐organisational school networks are commonly considered instruments for administration, management, and school improvement, but are rarely scrutinised as objects of study themselves. Conversely, in organisational studies, this perspective is given more prominence.
Ignacio Wyman, Paul Wilfred Armstrong
wiley +1 more source
Integrating digital cultural detective games with social emotional learning to foster cultural sensitivity and intercultural empathy among kindergarten teachers: a mixed-methods study. [PDF]
Chen GZ, Fan Y, Liao Z.
europepmc +1 more source
Abstract Wellbeing in higher education (HE) in the United Kingdom has been increasingly prioritised for many institutions, with a growing demand for student support requests. There are various determinants in life that can influence mental health. As such, protected characteristics, including race, can indicate that students who are Black or Asian ...
Amy Bywater, Helen Keane
wiley +1 more source
Game-based learning in nursing: a systematic review. [PDF]
Küçük Yüceyurt N, Altiner Yaş M.
europepmc +1 more source
Abstract Young people in the United States (and beyond) access spaces for activism in varied ways, including the out‐of‐school time sector, where youth activism (YA) groups draw on informal learning pedagogies to engage young people in collective action.
Laura Weiner
wiley +1 more source
Acceptability, Usability, and Clinical Integration of a Clinic-Based Digital Game for HPV Education: Qualitative Perspectives from Adolescents, Parents, and Healthcare Providers. [PDF]
Reifsnider E +4 more
europepmc +1 more source

