Pemadam kebakaran merupakan orang yang memiliki tanggung jawab dalam peristiwa kebakaran dan penyelamatan yang tidak ada hubungannya dengan peristiwa kebakaran seperti pengevakuasian sarang tawon, menyelamatkan hewan yang terjebak di atas pohon ataupun ...
Dede Kurniadi +2 more
doaj +1 more source
Usefulness of Digital Game-Based Learning in Nursing and Occupational Therapy Degrees: A Comparative Study at the University of Burgos. [PDF]
Sáiz-Manzanares MC +3 more
europepmc +1 more source
Implementation of business simulation games as learning tool: an example from University of Algarve [PDF]
Game-based learning environments in education are a valuable asset, as well as their potential benefits are unquestionable (Guillén-Nieto & Aleson-Carbonell, 2012).
Costa, Gonçalo +3 more
core
Relationship between learning flow and academic performance among students: a systematic evaluation and meta-analysis. [PDF]
Jinmin Z, Qi F.
europepmc +1 more source
The purpose of the current correlational study was to determine whether any significant relationship exists between Iranian EFL university students' adoption of DGBL and their motivation for learning English within the framework of the Technology Acceptance Model (TAM). The study also sought to examine the EFL students' attitudes towards DGBL.
openaire +1 more source
Digital Game-Based Learning in Education: A Visual Bibliometric Network Analysis [PDF]
Digital Game-Based Learning (DGBL) has become an increasingly prominent area of research in the field of education. This study aims to map the development of DGBL research through a visual bibliometric network analysis using Scopus-indexed publications ...
Jamaludin, Gilang Maulana +2 more
core
Influence of primary students' self-regulated learning profiles on their rating of a technology-enhanced learning environment for mathematics. [PDF]
Bednorz D, Bruhn S.
europepmc +1 more source
Effect of OSLM features and gamification motivators on motivation in DGBL: pupils' viewpoint. [PDF]
Leonardou A +3 more
europepmc +1 more source
Latent factors on the design and adoption of gamified apps in primary education. [PDF]
Vázquez-Cano E +3 more
europepmc +1 more source
Identification and evaluation of technology trends in K-12 education from 2011 to 2021. [PDF]
Dubé AK, Wen R.
europepmc +1 more source

