Results 121 to 130 of about 1,811 (188)

Penerapan Algoritma Pathfinding Pada Game Petualangan Pemadam Kebakaran Menggunakan Metode Learning Instructional Design

open access: yesJuTISI (Jurnal Teknik Informatika dan Sistem Informasi)
Pemadam kebakaran merupakan orang yang memiliki tanggung jawab dalam peristiwa kebakaran dan penyelamatan yang tidak ada hubungannya dengan peristiwa kebakaran seperti pengevakuasian sarang tawon, menyelamatkan hewan yang terjebak di atas pohon ataupun ...
Dede Kurniadi   +2 more
doaj   +1 more source

Usefulness of Digital Game-Based Learning in Nursing and Occupational Therapy Degrees: A Comparative Study at the University of Burgos. [PDF]

open access: yesInt J Environ Res Public Health, 2021
Sáiz-Manzanares MC   +3 more
europepmc   +1 more source

Implementation of business simulation games as learning tool: an example from University of Algarve [PDF]

open access: yes, 2013
Game-based learning environments in education are a valuable asset, as well as their potential benefits are unquestionable (Guillén-Nieto & Aleson-Carbonell, 2012).
Costa, Gonçalo   +3 more
core  

The Adoption of Digital Game-Based Learning (DGBL) and EFL Students' Motivation and Attitude towards Learning English: A Correlational Study

open access: yesTESOL and Technology Studies
The purpose of the current correlational study was to determine whether any significant relationship exists between Iranian EFL university students' adoption of DGBL and their motivation for learning English within the framework of the Technology Acceptance Model (TAM). The study also sought to examine the EFL students' attitudes towards DGBL.
openaire   +1 more source

Digital Game-Based Learning in Education: A Visual Bibliometric Network Analysis [PDF]

open access: yes
Digital Game-Based Learning (DGBL) has become an increasingly prominent area of research in the field of education. This study aims to map the development of DGBL research through a visual bibliometric network analysis using Scopus-indexed publications ...
Jamaludin, Gilang Maulana   +2 more
core  

Effect of OSLM features and gamification motivators on motivation in DGBL: pupils' viewpoint. [PDF]

open access: yesSmart Learn Environ, 2022
Leonardou A   +3 more
europepmc   +1 more source

Latent factors on the design and adoption of gamified apps in primary education. [PDF]

open access: yesEduc Inf Technol (Dordr), 2023
Vázquez-Cano E   +3 more
europepmc   +1 more source

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