Results 61 to 70 of about 1,811 (188)
Digital game-based learning and technology-enhanced learning for theological education
Digital game-based learning (DGBL) – sometimes loosely referred to as gaming – for higher education has not really found its feet in South Africa as an innovative or alternative tool to enhance the impact of education.
Erna Oliver
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Preservice Teachers’ Knowledge and Attitudes toward Digital-Game-Based Language Learning
There is a good body of literature about digital-game-based language learning (DGBL), but research has mainly focused on students as game players rather than as future educators.
Jose Belda-Medina +1 more
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Un videojuego de contabilidad y su eficacia en cuanto a sus atributos, motivación y resultados de aprendizaje [PDF]
El objetivo del presente trabajo es valorar la efectividad de un videojuego de contabilidad en relación a sus atributos, motivación y resultados de aprendizaje.
Carenys, Jordi, Moya, Soledad, Vila, Mar
core
Development of educational game “WEB-technologies” [PDF]
В работе предложена модель обучающей игры с многоуровневой иерархической структурой. Игра рассчитана на пользователей разного уровня подготовки - как абитуриентов, так и студентов, и реализована в виде приложения для мобильных устройств на базе ...
Егорова, Ирина Николаевна +1 more
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Digital Games in Primary Education [PDF]
Digital educational games create a new perspective in learning culture, which go hand in hand with the interests of the pupils. Digital educational games are an innovation in primary education that can enhance children learning and acquiring skills.
Manesis, Dionysios
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This quasi-experimental study was conducted to explore the effects of the application of a digital game-based learning (DGBL) approach in insurance education on elementary-school students’ learning.
Mengping Tsuei, Hui-Chun Lu
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An Investigation into Undergraduate Students’ Perception of Kahoot Mediated E-Assessment
This study is an endeavor to depict undergraduate students’ perception of a digital game-based learning (DGBL) platform called Kahoot! integrated into the undergraduate students’ learning.
Moh. Arif Mahbub
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Towards Digital Game-Based Learning (DGBL) in Higher Education (HE): The Educators’ Perception [PDF]
There are widespread of Digital Game-based Learning (DGBL) applications or computer games (CG) utilization in various areas including education sector.
Ariffin, Mazeyanti M
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Many studies have integrated concept mapping mechanisms into Digital Game-Based Learning (DGBL), showing the potential for helping students memorize knowledge and grasp complex concepts during gaming.
Kai-Yi Chin, Tzu-Chi Kuo and Kai-Hsiang Yang
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The Influence of Digital Games Based Learning on Students’ Learning Outcomes and Motivation
There is no doubt that the emergence of today's digital age greatly affects the human life - including students in their educational life. In order to simplify the process of studying languages, especially English, many scientists and experts continue to
Rahmat Yusny
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