Results 111 to 120 of about 4,324,517 (401)

Using Scientific Illustration in the Visualization Process of Digital Game Design: The Case of Science Education

open access: yesJournal of Architectural Sciences and Applications
This study was conducted using the case study approach, one of the qualitative research methods. The research examined the function of scientific illustration in the visualization process of digital game design.
Leman Üstündağ, Banu Bulduk Türkmen
doaj   +1 more source

Technologie et design de jeu

open access: yesSciences du Jeu, 2015
Technology is at the heart of public discourse on game evolution—digital games, of course, but many sports as well. Yet, current game studies have not finely addressed the interactions between game design and technology.
Jonathan Lessard
doaj   +1 more source

Perancangan Game Digital Interaktif Pembelajaran Alkitab [PDF]

open access: yes, 2014
Game merupakan suatu kegiatan yang tidak asing lagi bagi seluruh umat manusia. Hampir semua orang menyukai bermain game, apalagi dengan semakin majunya teknologi yang canggih pada jaman sekarang ini makin memudahkan seseorang dalam mengakses sebuah game.
Lengkong, R. (Renny)   +1 more
core  

First Person vs. Third Person Perspective in Digital Games: Do Player Preferences Affect Immersion? [PDF]

open access: yes, 2015
Contemporary digital game developers offer a variety of games for the diverse tastes of their customers. Although the gaming experience often depends on one's preferences, the same may not apply to the level of their immersion. It has been argued whether
Cairns, P., Denisova, A.
core   +2 more sources

Ultrasound‐Triggered Gelation for Restoring Biomechanical Properties of Degenerated Functional Spinal Units

open access: yesAdvanced Healthcare Materials, EarlyView.
This study introduces an innovative approach to treating intervertebral disc degeneration using ultrasound‐triggered in situ hydrogel formation. Proof‐of‐concept experiments using optimized biomaterial and ultrasound parameters demonstrate partial restoration of biomechanical function and successful integration into degenerated disc tissue, offering a ...
Veerle A. Brans   +11 more
wiley   +1 more source

Determining the Opinions of Parents with Children with Special Needs on Digital Games

open access: yesYaşadıkça Eğitim
With the development of technology, interest in digital games has increased in children with typical development and children with special needs. Many digital games with different contents are played by children with special needs.
Rabia Deniz   +1 more
doaj   +1 more source

Virtual World-Weariness: On Delaying the Experiential Erosion of Digital Environments [PDF]

open access: yes, 2019
A common understanding of the role of a game developer includes establishing (or at least partially establishing) what is interactively and perceptually available in (video)game environments: what elements and behaviors those worlds include and allow ...
Gualeni, Stefano
core  

A Versatile Engineering Platform for the Fabrication of Prosthetic Venous Valves Using Electrospinning

open access: yesAdvanced Healthcare Materials, EarlyView.
Percutaneous prosthetic venous valves are fabricated by embedding stents in an electrospun matrix that extends luminally to form leaflets. The design shields leaflets from hyperplastic cells, isolates struts from blood contact, and avoids discrete anchoring points.
Dario Arcuti   +6 more
wiley   +1 more source

Digital games about the materiality of digital games

open access: yes, 2017
Este artículo investiga el potencial de los juegos digitales para fomentar actitudes responsables hacia el medioambiente atendiendo a sus propias condiciones materiales, ya que la producción, el consumo, y el desecho de los juegos y de las plataformas en las que funcionan representan daño ecológico.
openaire   +2 more sources

The Effect of the Digital Game Developed According to the RETAIN Model on Academic Achievement in the Subject of Household Wastes and Recycling

open access: yesUluslararası Türk Eğitim Bilimleri Dergisi
People play games to have fun, and they are an important part of children's lives. People have used various materials to play games. With the development of technology, digital environments have also been used for games.
Yunus Emre Öner, Tohit Güneş
doaj   +1 more source

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