Results 41 to 50 of about 913,955 (304)

The Revitalization Concept of “Pramuka Penggalang” in The Digital Game Design [PDF]

open access: yes, 2019
The scout activity is a non-formal education in environments such as school and family. Generally, it held in the outdoors as an attractive place, challenging, creative, innovative, and fun.
Budiman, A. (Arief)   +1 more
core  

Clinical Practice Guideline for Evaluation and Management of Peripheral Nervous System Manifestations in Sjögren's Disease

open access: yesArthritis Care &Research, EarlyView.
Objective Sjögren's disease is an autoimmune disorder that can impact multiple organ systems, including the peripheral nervous system (PNS). PNS manifestations, which can exist concurrently, include mononeuropathies, polyneuropathies, and autonomic nervous system neuropathies.
Anahita Deboo   +88 more
wiley   +1 more source

Gender Differences and Digital Learning Games – One Size Does not fit all [PDF]

open access: yes, 2018
The intrinsic motivation demonstrated towards digital games provides the opportunity for its use as a learning tool irrespective of gender differences. This has resulted in the combination of the motivation of games with curricular content referred to as
Bacon, Liz   +2 more
core  

Piezoresistive Monitoring of Carbon Nanomaterial‐Reinforced Epoxy Composites Under Cyclic and Fatigue Loading: A Review

open access: yesAdvanced Engineering Materials, EarlyView.
Carbon nanomaterial‐reinforced epoxy composites exhibit pronounced piezoresistive behavior, enabling intrinsic damage sensing under cyclic and fatigue loading. This review critically compares carbon nanotube and graphene systems, correlating filler content, percolation threshold, and gauge factor with sensing stability and damage evolution.
J. M. Parente   +3 more
wiley   +1 more source

Designing Interactive Digital Media for Jakarta's Historical Sites as a Medium for Conservation and Placemaking

open access: yesNirmana, 2012
Sejarah Jakarta terbentang mulai dari abad ke-4 Masehi, mengalami perkembangan pesat pada masa pemerintahan Belanda antara abad ke-17 hingga 19 Masehi, dan mewarisi Republik Indonesia dengan peninggalan-peninggalan infrastruktur serta kultural di kota ...
Sigit Adinugroho, Intan Rizky Mutiaz
doaj  

Using gaming paratexts in the literacy classroom [PDF]

open access: yes, 2012
This paper illustrates how digital game paratexts may effectively be used in the high school English to meet a variety of traditional and multimodal literacy outcomes.
Apperley, Thomas, Walsh, Christopher
core   +1 more source

Is participatory design associated with the effectiveness of serious digital games for healthy lifestyle promotion? : a meta-analysis [PDF]

open access: yes, 2016
Background: Serious digital games can be effective at changing healthy lifestyles, but large differences in their effectiveness exist. The extent of user involvement in game design may contribute to game effectiveness by creating a better fit with user ...
Baranowski, Tom   +5 more
core   +3 more sources

Removing Oxide Layers and Retaining Oxide‐Free Steel Surfaces by Polishing in Oxygen‐Free Atmosphere

open access: yesAdvanced Engineering Materials, EarlyView.
In this study, the efficacy of wet mechanical polishing under an oxygen‐free atmosphere for deoxidation and the retention of an oxide‐free steel surface are elucidated using X‐ray photoelectron spectroscopy. The methodology proved successful; however, the results were highly dependent on the preparation of the solvents used to clean the samples after ...
Friedrich Bürger   +2 more
wiley   +1 more source

Dynamic In-game Advertising in 3D Digital Games

open access: yesNordicom Review, 2012
Lately, digital games have developed concerning their use as a marketing medium. The present article is part of a study aimed at building a theoretical model for measuring and analyzing dynamic in-game advertising in 3D digital games.
Raatikainen Olli
doaj   +1 more source

Yeni İletişim Ortamı Olarak Dijital Oyunlarda Deneyim İçerikli Yeni Bir Reklam Uygulaması: Skillful Finger Örneği

open access: yesErciyes İletişim Dergisi, 2019
Gelişen teknoloji ile birlikte akıllı olarak tanımlanan mobil aygıtlar, başta yetişkinler olmak üzere çeşitli yaş grupları tarafından haberleşme, bilgi edinme, eğlenme ve boş zamanı doldurma gibi işlevlerinin yanında yaygın olarak oyun oynama amaçlı da ...
Pelin Özüölmez
doaj   +1 more source

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