Results 71 to 80 of about 23,556 (253)
Abstract This paper explores the role of community stakeholders in supporting the educational trajectories of students experiencing socio‐economic disadvantage in the Irish context. Building on international and national policy debates, the study examines how community‐based organisations, statutory services and outreach initiatives work alongside ...
Aoife Joy Keogh, Deirdre McGillicuddy
wiley +1 more source
Abstract Grounded in principles of epistemic justice, this article examines the educational impacts of Zambia's COVID‐19 school closures on Indigenous girls in two districts and highlights community‐led pathways for resilience. National responses prioritised broadcast and digital delivery but presupposed access to electricity, digital devices and ...
Marcellus Forh Mbah +5 more
wiley +1 more source
Adult Learning in the Digital Age
This engaging book sheds light on the ways in which adults in the twenty-first century interact with technology in different learning environments. Based on one of the first large-scale academic research projects in this area, the authors present their findings and offer practical recommendations for the use of new technology in a learning society ...
Selwyn, N, Gorard, S, Furlong, J
openaire +1 more source
Abstract As front‐line observers and active participants in pupils' daily lives, teachers closely monitor pupils' social interactions, emotional states and behavioural changes. Their unique perspective enables them to detect problems in the social lives of their pupils that may not be immediately visible to peers, parents or mental health professionals.
Yixuan Zheng +4 more
wiley +1 more source
Despite increasing exposure to digital and AI-based tools, how Indonesian EFL learners develop pragmatic competence in request speech acts beyond formal instruction remains underexplored, particularly in informal digital contexts. This study examines the
Dewi Cahyaningrum +2 more
doaj +1 more source
The Informal Learning of History with Digital Games
Digital games that represent history, i.e. ‘historical games’, are a fundamental way that players can engage with the past. Their focus on historical representations, narratives and processes means educators are using them in formal educational practice.
openaire +1 more source
Abstract This paper analyses differences in academic achievement associated with attendance at publicly funded private schools and public schools across 11 European countries. Using eight waves of PISA data (2000–2022), we apply OLS, IPW and IPWRA estimators to account for observed heterogeneity and mitigate selection bias.
Priya Maurya +2 more
wiley +1 more source
Digital curation may be regarded as a core competency in higher education since it contributes to establishing a sense of metaliteracy (an essential requirement for optimally functioning in a modern media environment) among students.
Leona M. Ungerer
doaj +1 more source
Abstract This article examines the factors associated with persistent absenteeism (an absence rate of 10% or higher) and authorised and unauthorised absence among secondary school pupils in Scotland. Using linked administrative data, the analysis focuses on secondary school stages S1–S6 in three academic years.
Silvia Behrens +6 more
wiley +1 more source
Abstract Bourdieu's sociological concept of social capital highlights its significance in enabling individuals to access other forms of capital for personal advantage. In the literature on university students' employability, particularly that concerning international and non‐local students, social capital is widely recognised as a key asset, alongside ...
Fang Gao, Thanh Pham
wiley +1 more source

