Results 21 to 30 of about 10,296 (197)
An analysis of winning streak's effects in language course of “Duolingo” * [PDF]
This paper explores the effects of the winning streak on users' motivation and engagement in Duolingo's language course. The winning streak has been used in sport and video games to describe a consecutive number of successful actions and increase players'
Huynh, Duy, Iida, Hiroyuki
core +2 more sources
Learning a foreign language is not so tedious and troublesome through the internet software to be the easiest platform, lots to avail and reach, such as Duolingo. Duolingo deliberately carry the concept of "playing while learning" to make it more fun and
Hermariyanti Kusumadewi
doaj +1 more source
Developing Student's Motivation to Learn Foreign Language in Tertiary Classroom and Beyond [PDF]
Correction of time deficit in acquiring the required level of command of English is possible only due to more active use ofextramural activities: student's independent work and project work. Unfortunately, many students, especially those at a lowerlevels
Aksenova, Nataliya Valerievna +4 more
core +2 more sources
DUOLINGO APPLICATION ON STUDENTS’ PRONUNCIATION ABILITY
Tujuan penelitian ini adalah untuk mengetahui pengaruh dari aplikasi DuoLingo terhadapkemampuan pengucapan siswa. Metode penelitian yang digunakan dalam penelitian ini adalahmetode kuantitatif. Data pada penelitian ini didapat melalui pre test dan post test.
Rizki Lestari +3 more
openaire +1 more source
A NETNOGRAPHIC ANALYSIS OF HOW DUOLINGO SUPPORTS GERMAN AND SPANISH LEARNING NEEDS
Duolingo is a gamified language learning app that improves users’ language acquisition and learning through game mechanics built into the curriculum.
Tom Neuschafer
doaj
Ludificación y educación para la ciudadanía : revisión de las experiencias significativas [PDF]
El presente trabajo aborda una revisión de las experiencias de ludificación en la educación para la ciudadanía partiendo de la conjunción de las dimensiones de la educación ciudadana global con las mecánicas de la ludificación.
Aguaded Gómez, José Ignacio +2 more
core +4 more sources
This essay is a diary account of learning French, as well as exploring eight other languages in six-months through the app, Duolingo, and how exposure to this diversity of languages has enriched my possession of cultural capital.
Rob Werner
doaj +1 more source
Gamification techniques for raising cyber security awareness [PDF]
Due to the prevalence of online services in modern society, such as internet banking and social media, it is important for users to have an understanding of basic security measures in order to keep themselves safe online. However, users often do not know
A Domínguez +14 more
core +3 more sources
Este artigo integra a linha de pesquisa “Ensino, Linguagens e suas Tecnologias” e tem como objetivo apresentar uma proposta de exploração do Duolingo enquanto uma ferramenta para o ensino de línguas.
Eliza Adriana Sheuer Nantes +4 more
doaj +1 more source
The Role of Mobile Technologies in Blended Learning Environments
Mobile technologies exist in a wide spectrum and have a great impact on today’s world. One of the reasons of mobile technologies’ becoming a vital part of everyday life may be various features they possess such as easy access to content with no time and ...
Sibel Ergün Elverici
doaj +1 more source

