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Gamification is considered as a strategy to involve students in solving problems related to learning English, rather than playing games. Duolingo, an application that uses gamification, is suitable for junior high school students as a formal classroom ...
Umniyah Juman Rosyidah +2 more
doaj +1 more source
Gamification techniques for raising cyber security awareness [PDF]
Due to the prevalence of online services in modern society, such as internet banking and social media, it is important for users to have an understanding of basic security measures in order to keep themselves safe online. However, users often do not know
A Domínguez +14 more
core +3 more sources
An analysis of winning streak's effects in language course of “Duolingo” * [PDF]
This paper explores the effects of the winning streak on users' motivation and engagement in Duolingo's language course. The winning streak has been used in sport and video games to describe a consecutive number of successful actions and increase players'
Huynh, Duy, Iida, Hiroyuki
core +2 more sources
New trends in education: the use of ICT in different ways [PDF]
In the 21st century and due to the exponential growth of the Internet and Information and Communication Technologies (ICT), people live in a technological age, in all areas and in all contexts, we have daily contact with technology, with access to ...
Brigas, Carlos Jorge +3 more
core +1 more source
Learning a foreign language is not so tedious and troublesome through the internet software to be the easiest platform, lots to avail and reach, such as Duolingo. Duolingo deliberately carry the concept of "playing while learning" to make it more fun and
Hermariyanti Kusumadewi
doaj +1 more source
Developing Student's Motivation to Learn Foreign Language in Tertiary Classroom and Beyond [PDF]
Correction of time deficit in acquiring the required level of command of English is possible only due to more active use ofextramural activities: student's independent work and project work. Unfortunately, many students, especially those at a lowerlevels
Aksenova, Nataliya Valerievna +4 more
core +2 more sources
DUOLINGO APPLICATION ON STUDENTS’ PRONUNCIATION ABILITY
Tujuan penelitian ini adalah untuk mengetahui pengaruh dari aplikasi DuoLingo terhadapkemampuan pengucapan siswa. Metode penelitian yang digunakan dalam penelitian ini adalahmetode kuantitatif. Data pada penelitian ini didapat melalui pre test dan post test.
Rizki Lestari +3 more
openaire +1 more source
A NETNOGRAPHIC ANALYSIS OF HOW DUOLINGO SUPPORTS GERMAN AND SPANISH LEARNING NEEDS
Duolingo is a gamified language learning app that improves users’ language acquisition and learning through game mechanics built into the curriculum.
Tom Neuschafer
doaj
The polyglot community: an interview with Richard Simcott, by Tita Beaven [PDF]
The closing plenary session at the InnoConf17 conference was an informal interview that Tita Beaven conducted with Richard Simcott, which we reproduce here in an edited ...
Beaven, Tita, Simcott, Richard
core +1 more source
The Role of Diverse Strategies in Sustainable Knowledge Production [PDF]
Online communities are becoming increasingly important as platforms for large-scale human cooperation. These communities allow users seeking and sharing professional skills to solve problems collaboratively. To investigate how users cooperate to complete
Baggio, Jacopo A. +2 more
core +5 more sources

