Digital tracking, gamification, social media, and AI: How technology influences motivation
Abstract Digital tools, from activity trackers and calorie‐counting apps to learning platforms and AI‐coaches, underlie much of consumers' goal pursuit. Yet features that inspire motivation can also undermine it. When do technologies motivate, and when do they backfire?
Kaitlin Woolley, Marissa A. Sharif
wiley +1 more source
The potential of IT tools in foreign language acquisition: A comparative assessment [PDF]
The integration of information technology (IT) in foreign language education has transformed traditional methodologies, yet challenges persist in optimising their application.
Lazar Stošić +1 more
doaj +1 more source
Argotario: Computational Argumentation Meets Serious Games
An important skill in critical thinking and argumentation is the ability to spot and recognize fallacies. Fallacious arguments, omnipresent in argumentative discourse, can be deceptive, manipulative, or simply leading to `wrong moves' in a discussion ...
Gurevych, Iryna +5 more
core +1 more source
Grotoco@SLAM: Second Language Acquisition Modeling with Simple Features, Learners and Task-wise Models [PDF]
We present our submission to the 2018 Duolingo Shared Task on Second LanguageAcquisition Modeling (SLAM). We focus on evaluating a range of features for the task, including user-derived measures, while examining how far we can get with a simple linear ...
Klerke, Sigrid +2 more
core +1 more source
Star Advantage: Employee Value Creation and Capture in the Age of Artificial Intelligence
ABSTRACT The integration of generative artificial intelligence (AI) into knowledge work is fundamentally reshaping employee performance and value creation in ways that challenge conventional wisdom. Rather than performance disparities being reduced through AI adoption, we argue that they may increase as star employees leverage superior domain expertise
Matthew L. Call +2 more
wiley +1 more source
A Comparative Study of Item Response Theory Models for Mixed Discrete-Continuous Responses
Language proficiency assessments are pivotal in educational and professional decision-making. With the integration of AI-driven technologies, these assessments can more frequently use item types, such as dictation tasks, producing response features with ...
Cengiz Zopluoglu, J. R. Lockwood
doaj +1 more source
¿Y si el futuro era el pasado? Una evaluación de Babbel, Busuu y Duolingo como apps móviles para el aprendizaje orientado a la acción [PDF]
La popularización de los dispositivos móviles con conexión a Internet, tales como smartphones o tabletas, ha ampliado la oferta de recursos para el aprendizaje de lenguas. Las plataformas web han evolucionado a apps móviles que ofrecen una amplia gama de
Real Espinosa, Juan Manuel
doaj
The polyglot community: an interview with Richard Simcott, by Tita Beaven [PDF]
The closing plenary session at the InnoConf17 conference was an informal interview that Tita Beaven conducted with Richard Simcott, which we reproduce here in an edited ...
Beaven, Tita, Simcott, Richard
core +1 more source
ABSTRACT Background NST‐SPARK is a novel digital therapeutic targeting negative symptoms in schizophrenia spectrum disorders (SSD). It is a smartphone application delivering recovery‐oriented cognitive therapy (CT‐R), via gamified augmented reality (AR) experiences.
Sunny X. Tang +8 more
wiley +1 more source
El uso de dispositivos y aplicaciones móviles en el aula de traducción : perspectiva de los estudiantes [PDF]
En el presente artículo se analiza el uso de los dispositivos y aplicaciones móviles por parte de los estudiantes de Grado en Traducción e Interpretación de las universidades españolas durante su proceso formativo a partir de los datos obtenidos en una ...
Arnáiz-Uzquiza, Verónica +1 more
core +2 more sources

