Results 61 to 70 of about 10,641 (212)
Abstract The rapid transition from traditional paper‐and‐pencil tests to computer‐based testing systems has significantly altered the educational landscape, particularly during the COVID‐19 pandemic. While online assessments offer numerous advantages, they also present unique challenges, with test security being paramount.
Cengiz Zopluoglu
wiley +1 more source
Teaching Vocabulary to Grade XI Students through Duolingo Application at Senior High School
This study focuses on the effectiveness of using the Duolingo application in teaching vocabulary to grade XI. This study used a quasi-experimental design with two classes: experimental and control. The experimental class received treatment using Duolingo
Riski Amelia +3 more
doaj +1 more source
Quizz: una plataforma móvil para la enseñanza de la literatura inglesa [PDF]
Hoy en día vivimos en una sociedad en la que las tecnologías tienen una gran importancia en casi todos los ámbitos de nuestra vida y evolucionan cada vez de manera más rápida.
Camargo Sánchez, Ángela Rocío +1 more
core +1 more source
ABSTRACT Acknowledging the limitations of existing measurement instruments in adequately capturing the distinct cognitive processes (e.g., form‐focused vs. meaning‐focused) involved in informal digital learning of English (IDLE), this paper asserts a pressing need to develop and validate robust instruments that measure form‐focused and meaning‐focused ...
Minlin Zou +3 more
wiley +1 more source
The potential of IT tools in foreign language acquisition: A comparative assessment [PDF]
The integration of information technology (IT) in foreign language education has transformed traditional methodologies, yet challenges persist in optimising their application.
Lazar Stošić +1 more
doaj +1 more source
Danger is My Middle Name: Experimenting with SSL Vulnerabilities in Android Apps [PDF]
This paper presents a measurement study of information leakage and SSL vulnerabilities in popular Android apps. We perform static and dynamic analysis on 100 apps, downloaded at least 10M times, that request full network access. Our experiments show that,
De Cristofaro, Emiliano +1 more
core +1 more source
The gamification of accessibility design: A proposed framework [PDF]
The use of Gamification for the purpose of training and raising awareness has attracted considerable interest over the last years. However, the development of such solutions to use within the area of accessibility design has not been yet explored.
Daylamani-Zad, Damon +2 more
core +1 more source
ABSTRACT Given the importance of the linguistic landscape in language learning, the digital linguistic landscape (DLL) has emerged as an important multimodal input resource. However, few studies have been conducted to explore the antecedent and predictive effect of the DDL on L2 writing. To address this gap, the study attempted to conceptualize the DLL
Zi Yang, Lawrence Jun Zhang
wiley +1 more source
Digital tracking, gamification, social media, and AI: How technology influences motivation
Abstract Digital tools, from activity trackers and calorie‐counting apps to learning platforms and AI‐coaches, underlie much of consumers' goal pursuit. Yet features that inspire motivation can also undermine it. When do technologies motivate, and when do they backfire?
Kaitlin Woolley, Marissa A. Sharif
wiley +1 more source
Unbounded Human Learning: Optimal Scheduling for Spaced Repetition
In the study of human learning, there is broad evidence that our ability to retain information improves with repeated exposure and decays with delay since last exposure.
Chao X. +5 more
core +1 more source

