Results 71 to 80 of about 484,295 (198)
Theoretical and Practical Advances on Smoothing for Extensive-Form Games
Sparse iterative methods, in particular first-order methods, are known to be among the most effective in solving large-scale two-player zero-sum extensive-form games. The convergence rates of these methods depend heavily on the properties of the distance-
Kilinc-Karzan, Fatma +3 more
core +1 more source
The Role of Trademark Law System in Protecting Fictional Characters: A Focus on the Legal System of the United States of America [PDF]
As cultural, artistic, and media constructs, fictional characters occupy a special and increasingly important place in today’s intellectual property rights system. These characters—created in the form of fictional works, films, animations, computer games,
Mehdi Zahedi, Sara Solhchi
doaj +1 more source
Feasibility of Taxation of Non-Fungible Digital Assets (NFT) in Iranian Jurisprudence and Law [PDF]
Identification of property in Imami jurisprudence and, accordingly, in Iranian law, is conditional on having exchange value, legitimacy, possession and transferability.
Seyed Alireza Tabatabaei, Erfan Ekvan
doaj +1 more source
The Category of Node-and-Choice Extensive-Form Games
This paper develops the category $\mathbf{NCG}$. Its objects are node-and-choice games, which include essentially all extensive-form games. Its morphisms allow arbitrary transformations of a game's nodes, choices, and players, as well as monotonic ...
Streufert, Peter A.
core
Compromising in Partition Function Form Games and Cooperation in Perfect Extensive Form [PDF]
In this paper reasonable payoff intervals for players in a game in partition function form (p.f.f.game) are introduced and used to define the notion of compromisable p.f.f. game.For a compromisable p.f.f.
Brânzei, R. +3 more
core +1 more source
Smoothing Method for Approximate Extensive-Form Perfect Equilibrium
Nash equilibrium is a popular solution concept for solving imperfect-information games in practice. However, it has a major drawback: it does not preclude suboptimal play in branches of the game tree that are not reached in equilibrium.
Farina, Gabriele +2 more
core +1 more source
Development and implementation of an injury and illness surveillance system for team USA
Background The purpose of this report is to provide insight and details regarding the development and implementation of an injury and illness surveillance (IIS) system for the United States Olympic and Paralympic Committee (USOPC).
Eric G. Post +7 more
doaj +1 more source
Causal assessment in finite extensive-form games [PDF]
Two finite extensive-form games are empirically equivalent when the empirical distribution on action profiles generated by every behavior strategy in one can also be generated by an appropriately chosen behavior strategy in the other. This paper provides
José Penalva, Michael D. Ryall
core
The article is devoted to the development of a design project for an educational computer game “The Path of Batyr” for young people, created based on national Bashkir mythology.
Uliana P. Efremova +3 more
doaj +1 more source
Learning to Play Games in Extensive Form by Valuation
A valuation for a player in a game in extensive form is an assignment of numeric values to the players moves. The valuation reflects the desirability moves. We assume a myopic player, who chooses a move with the highest valuation.
Jehiel, Philippe, Samet, Dov
core +3 more sources

