Results 11 to 20 of about 4,163 (288)
Comparison Principle for a Generalized Fast Marching Method [PDF]
In \cite{CFFM06}, the authors have proposed a generalization of the classical Fast Marching Method of Sethian for the eikonal equation in the case where the normal velocity depends on space and time and can change sign. The goal of this paper is to propose a modified version of the Generalized Fast Marching Method proposed in \cite{CFFM06} for which we
Forcadel, Nicolas
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Kinesthetic Learning Based on Fast Marching Square Method for Manipulation
The advancement of robotics in recent years has driven the growth of robotic applications for more complex tasks requiring manipulation capabilities. Recent works have focused on adapting learning methods to manipulation applications which are stochastic
Adrián Prados +5 more
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A Generalized Fast Marching Method for Dislocation Dynamics [PDF]
In this paper, we consider a generalized fast marching method (GFMM) as a numerical method to compute dislocation dynamics. The dynamics of a dislocation hypersurface in $\mathbb{R}^N$ (with $N=2$ for physical applications) is given by its normal velocity which is a nonlocal function of the whole shape of the hypersurface itself.
Elisabetta Carlini +2 more
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AbstractSolving the eikonal equation allows to compute a monotone front propagation of anisotropic nature and is thus a widely applied technique in different areas of science and engineering. Various methods are available out of which only a subset is suitable for shared-memory parallelization, which is the key focus of this analysis. We evaluate three
Josef Weinbub, Andreas Hössinger
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El level set method es una técnica que se utiliza habitualmente para describir matemáticamente la propagación de superficies mediante la aproximación y resolución de ecuaciones diferenciales.
Vicente Francisco González Albuixech +2 more
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Fast Marching Method for Generic Shape from Shading [PDF]
We develop a fast numerical method to approximate the solutions of a wide class of equations associated to the Shape From Shading problem. Our method, which is based on the control theory and the interfaces propagation, is an extension of the “Fast Marching Method” (FMM) [30,25].
Emmanuel Prados, Stefano Soatto
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Fast Marching-Based Path Generating Algorithm in Anisotropic Environment With Perturbations
Fast Marching is a widely used method in path planning, especially continuity is demanded due to kinodynamic constraints of automatic vehicles. However, its application in real environment with obstacles and perturbations requires simplifications to be ...
Jinshan Xu +3 more
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In this study, we focus on Northwest Iran and exploit a dataset of Rayleigh-wave group-velocity measurements obtained from ambient noise cross-correlations and earthquakes.
Saman Amiri +4 more
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Redundancy in All Pairs Fast Marching Method [PDF]
In this paper, we analyze the redundancy in calculating all pairs of geodesic distances on a rectangular grid. Fast marching method is an efficient way to estimate the geodesic distances from a point. But when calculated for all the points on the grid, this introduces certain redundancy.
Luca Bertelli +2 more
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AUTOMATED EXTRACTION OF LIVER OUTLINES FROM COMPUTED TOMOGRAPHY SCAN IMAGES USING A CUDA-BASED SEGMENTATION METHOD [PDF]
The traditional fast marching algorithm for segmentation of the liver is suitable for processing on the central processing unit (CPU) platform, however, it is not suitable for implementation on Graphics Processing Unit (GPU).
Y. Chen, D. Li, Q. Zhu, C. Wang, J. Li
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