Results 221 to 230 of about 122,231 (272)

Form flows function: Learner‐centered game Re‐design in a STEM classroom

open access: yesBritish Educational Research Journal, EarlyView.
Abstract Re‐designing games facilitates interest‐driven learning and immerses learners in systems thinking. However, there are limited studies exploring how the form and function of tabletop games influence learners' design decisions and learning experiences. To address this gap, we conducted a mixed‐methods study in a STEM classroom in western Canada.
Farzan Baradaran Rahimi   +2 more
wiley   +1 more source

Supporting Unpaid Caregivers of Persons Living With Dementia: Protocol for a Pilot Feasibility Study to Explore Caregiver Outcomes and Impact of a Co-Designed Simulation-Based Psychoeducation Program in Virtual Reality.

open access: yesJMIR Res Protoc
Chiu M   +13 more
europepmc   +1 more source

Exposing the work of the market through the case of Alternative Provision for English school students

open access: yesBritish Educational Research Journal, EarlyView.
Abstract Pupils in England who, for some reason, are not able to attend school often find themselves in Alternative Provision (AP). These are special arrangements designed to address their specific needs and help them return to mainstream schooling.
Nick Pratt   +2 more
wiley   +1 more source

Characterizing Digital Communication Device Use Among Young People From 4 European Countries: Cross-Sectional Survey Study.

open access: yesJ Med Internet Res
Stamets ML   +18 more
europepmc   +1 more source

Beyond the phonics debate: Blending code and context in classroom reading instruction

open access: yesBritish Educational Research Journal, EarlyView.
Abstract This mixed‐methods study adds to the body of knowledge around current reported practices of teachers of reading in the early years of schooling in Australia. It provides a comprehensive analysis of 254 teachers' practices and perspectives as reported by the study participants.
Rachelle Naidu   +2 more
wiley   +1 more source

Game-based learning in nursing: a systematic review. [PDF]

open access: yesBMC Med Educ
Küçük Yüceyurt N, Altiner Yaş M.
europepmc   +1 more source

“Bionopoly” as a Gamechanger? Effects of Gamification on Learning Success, Motivation and Activation Among Medical Students in a Biochemistry Course

open access: yesBiochemistry and Molecular Biology Education, EarlyView.
ABSTRACT Gamification is characterized by the use of gaming elements in a non‐gaming context. This concept is commonly applied in teaching to create a more meaningful and activating learning environment. The major aim of this study was to compare possible effects of gamification on a traditional interactive teaching concept in a biochemistry course on ...
Eva Stapfer   +3 more
wiley   +1 more source

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