Results 221 to 230 of about 122,231 (272)
Form flows function: Learner‐centered game Re‐design in a STEM classroom
Abstract Re‐designing games facilitates interest‐driven learning and immerses learners in systems thinking. However, there are limited studies exploring how the form and function of tabletop games influence learners' design decisions and learning experiences. To address this gap, we conducted a mixed‐methods study in a STEM classroom in western Canada.
Farzan Baradaran Rahimi +2 more
wiley +1 more source
Abstract Pupils in England who, for some reason, are not able to attend school often find themselves in Alternative Provision (AP). These are special arrangements designed to address their specific needs and help them return to mainstream schooling.
Nick Pratt +2 more
wiley +1 more source
Effect of virtual reality-based training on postural balance in children and adolescents with neurodevelopmental disorders: a systematic review and meta-analysis. [PDF]
Zhang B, Liu Y, Lin Z, Li C.
europepmc +1 more source
Beyond the phonics debate: Blending code and context in classroom reading instruction
Abstract This mixed‐methods study adds to the body of knowledge around current reported practices of teachers of reading in the early years of schooling in Australia. It provides a comprehensive analysis of 254 teachers' practices and perspectives as reported by the study participants.
Rachelle Naidu +2 more
wiley +1 more source
Adapted Virtual Reality Exergaming Using Off-the-Shelf Supplies for Poststroke Hemiparetic Arm Rehabilitation: Case Study. [PDF]
Hare S +7 more
europepmc +1 more source
Game-based learning in nursing: a systematic review. [PDF]
Küçük Yüceyurt N, Altiner Yaş M.
europepmc +1 more source
ABSTRACT Gamification is characterized by the use of gaming elements in a non‐gaming context. This concept is commonly applied in teaching to create a more meaningful and activating learning environment. The major aim of this study was to compare possible effects of gamification on a traditional interactive teaching concept in a biochemistry course on ...
Eva Stapfer +3 more
wiley +1 more source
Digital trust in gaming communities: chained mediation by perceived media realism and group identity among university students. [PDF]
Huang C, Huang Y, Guo S, Deng W.
europepmc +1 more source

