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Enhancing Extended Reality Technology for Neuromusculoskeletal Rehabilitation: Recommendations for the Development of Clinically Relevant Serious Games. [PDF]
Moevus A +4 more
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The impact of physical play-based games on executive functions and social behaviors in children with autism spectrum disorder: a systematic review and meta-analysis. [PDF]
Feng M, Zhou S, Hou Y, Song X.
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Augmented reality rehabilitation at home for adults with Parkinson's disease: a feasibility study
Gill C +4 more
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HANDS-ON AND GAME-BASED ACTIVITIES FOR TEACHING MATH IN PRISON
EDULEARN Proceedings, 2022In this paper we present two experiences of use of hands-on and game-based activities that can help math teachers to improve inmate students' self-esteem and to promote participation and integration through the proposal of rewarding intellectual activities.
Anna Letizia La Fortuna +2 more
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Designing Game-Based Learning Activities in Virtual Worlds
2010In view of the current interest taking place in the area of education and virtual worlds, such as Second Life®, many educationalists have began to explore the benefits of applying game-based learning in these environments. In this chapter, the authors attempt to explore the elements associated with game-based learning in virtual worlds, focusing on the
Maria Toro-Troconis, Martyn R. Partridge
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An efficient framework for game-based learning activity
2017 IEEE 6th International Conference on Teaching, Assessment, and Learning for Engineering (TALE), 2017The implementation of game-based activities for classroom learning is not a direct process. There is a need to address the factors that could contribute to student willingness in learning in such environment and providing a reliable metric to measure their actual engagement after the learning activity.
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