Results 271 to 280 of about 894,458 (308)

Game-Based IT Solutions for Active and Healthy Aging

open access: yes, 2014
Game-based approaches can be used to support traditional intervention schemes which enable older adults in staying active & healthy for a longer time. These techniques are especially useful as they improve the motivation of the users and thus help to improve the effectiveness of the intervention.
Mario Drobics, Stuart Smith
openaire   +2 more sources

Influence of Number of Contact Efforts on Running Performance During Game-Based Activities

open access: yesInternational Journal of Sports Physiology and Performance, 2015
Purpose: To determine the influence the number of contact efforts during a single bout has on running intensity during game-based activities and assess relationships between physical qualities and distances covered in each game. Methods: Eighteen semiprofessional rugby league players (age 23.6 ± 2.8 y) competed in 3 off-side small-sided games (2 ...
Johnston, Rich D.   +2 more
openaire   +6 more sources

Designing Game-Based Learning Activities in Virtual Worlds

open access: yes, 2010
In view of the current interest taking place in the area of education and virtual worlds, such as Second Life®, many educationalists have began to explore the benefits of applying game-based learning in these environments. In this chapter, the authors attempt to explore the elements associated with game-based learning in virtual worlds, focusing on the
Maria Toro-Troconis, Martyn R. Partridge
openaire   +2 more sources

HANDS-ON AND GAME-BASED ACTIVITIES FOR TEACHING MATH IN PRISON

EDULEARN Proceedings, 2022
In this paper we present two experiences of use of hands-on and game-based activities that can help math teachers to improve inmate students' self-esteem and to promote participation and integration through the proposal of rewarding intellectual activities.
Anna Letizia La Fortuna   +2 more
openaire   +2 more sources

Mobile game-based learning in secondary education: Students’ immersion, game activities, team performance and learning outcomes [PDF]

open access: yesComputers in Human Behavior, 2019
Studies on game-based learning show positive effects, but insights into the relationship between students' game activities and the outcomes of these activities are lacking.
Wilfried Admiraal   +2 more
exaly   +2 more sources

An efficient framework for game-based learning activity

2017 IEEE 6th International Conference on Teaching, Assessment, and Learning for Engineering (TALE), 2017
The implementation of game-based activities for classroom learning is not a direct process. There is a need to address the factors that could contribute to student willingness in learning in such environment and providing a reliable metric to measure their actual engagement after the learning activity.
openaire   +1 more source

Understanding Teachers' Design Thinking in Designing Game-Based Activities

2018 7th International Congress on Advanced Applied Informatics (IIAI-AAI), 2018
There is a need to reframe teachers' roles from content area experts to that of learning experience designers because of 21st century teaching challenges. As learning experience designers, teachers help students develop 21st century competencies via guided cognitive and social participation in designed learning activities such as games and gamified ...
Mingfong Jan, Wan-Lin Yang
openaire   +1 more source

Encouraging physical activity with a game-based mobile application: FitPet

2015 IEEE Games Entertainment Media Conference (GEM), 2015
Wearable trackers and mobile applications can facilitate self-reflection of doing physical activity. The gamification process incorporates game design elements with persuasive systems in order to encourage more physical activities. In this paper, the design of a mobile game, FitPet, is introduced.
Xin Tong 0004   +3 more
openaire   +1 more source

Classroom implementation of a games-based activity on astronomy in higher education

Proceedings of the 12th International Conference on the Foundations of Digital Games, 2017
The use of games-based learning to support science education affords students the opportunity to explore new and inaccessible worlds. However, teaching undergraduate non-science majors about astrophysics is complicated due to the scientific intricacies associated with the field.
openaire   +1 more source

Benefits of game-based leisure activities in normal aging and dementia

Gériatrie et Psychologie Neuropsychiatrie du Viellissement, 2016
Given the increasing prevalence of dementia and the limited efficacy of pharmacological treatments, it is crucial to improve the knowledge of the factors that might delay the onset of dementia for developing non-pharmacological interventions. Recent studies have provided evidence that game-based interventions, especially the practice of video games ...
openaire   +2 more sources

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