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Study on pedagogical implications of game based on activity theory

Indian Journal of Public Health Research & Development, 2018
This study employed game under ESL-based environment for foreign language education. A number of previous researches demonstrated that game is similar to ESL environment. This research examined what problems the game involves by utilizing practical data.
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Boosting English Language Acquisition with Engaging Game-Based Activities

This article presents the findings of a research study investigating the effectiveness of utilizing games in English language learning. The study demonstrates a significant increase in vocabulary, grammatical proficiency, and communicative skills among English learners who engaged in game-based ...
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EZ.BAH Building Simplified: Game-Based Learning Activities for Building Services

The EZ.BAH Building Simplified tool addresses the challenges of teaching building services, a field that combines complex technical concepts with hands-on experience requirements. Traditional educational methods in this area often need help to engage students fully and promote long-term knowledge retention.
Hemyza Binti Budin   +3 more
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Art and Education: Cultivating Active Citizenship through Game-based Storytelling

European Conference on e-Learning
This paper presents “The Other Half”, a collective game aiming on the one hand to encourage creative expression through the writing of dialogues, and on the other to foster students’ understanding of and critical reflection on aspects of the democratic citizenship education.
Emmanouel Rovithis, Agnes Papadopoulou
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The happy association of game and gamification: the use and evaluation of game elements with game-based activities

Technology, Pedagogy and Education, 2022
Semra Fiş Erümit   +1 more
exaly  

Game On: Exploring the Effectiveness of Game-based Learning

Planning Practice and Research, 2020
Maxwell D Hartt, Hadi Hosseini
exaly  

Integrating non-virtual Electronic activities in Game-Based Learning Environments

2013
Our past experiments with Game-Based Learning multi-players environments, have shown some weaknesses in specific learning activities. Learners seem to acquire a skill in the game, but they are not able to apply it easily in the real world. This is particularly the case for learning skills that require concrete manipulation with real objects.
Marty, Jean-Charles   +4 more
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