Results 281 to 290 of about 1,187,905 (310)
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The Congressional Squares: A Game-Based Health Policy Activity
Journal of Nursing Education, 2022openaire +2 more sources
Study on pedagogical implications of game based on activity theory
Indian Journal of Public Health Research & Development, 2018This study employed game under ESL-based environment for foreign language education. A number of previous researches demonstrated that game is similar to ESL environment. This research examined what problems the game involves by utilizing practical data.
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Boosting English Language Acquisition with Engaging Game-Based Activities
This article presents the findings of a research study investigating the effectiveness of utilizing games in English language learning. The study demonstrates a significant increase in vocabulary, grammatical proficiency, and communicative skills among English learners who engaged in game-based ...openaire +1 more source
EZ.BAH Building Simplified: Game-Based Learning Activities for Building Services
The EZ.BAH Building Simplified tool addresses the challenges of teaching building services, a field that combines complex technical concepts with hands-on experience requirements. Traditional educational methods in this area often need help to engage students fully and promote long-term knowledge retention.Hemyza Binti Budin +3 more
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Art and Education: Cultivating Active Citizenship through Game-based Storytelling
European Conference on e-LearningThis paper presents “The Other Half”, a collective game aiming on the one hand to encourage creative expression through the writing of dialogues, and on the other to foster students’ understanding of and critical reflection on aspects of the democratic citizenship education.
Emmanouel Rovithis, Agnes Papadopoulou
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Game-Based Physical Activity in Childhood Cancer Survivors
Case Medical Research, 2020openaire +1 more source
Game On: Exploring the Effectiveness of Game-based Learning
Planning Practice and Research, 2020Maxwell D Hartt, Hadi Hosseini
exaly
Integrating non-virtual Electronic activities in Game-Based Learning Environments
2013Our past experiments with Game-Based Learning multi-players environments, have shown some weaknesses in specific learning activities. Learners seem to acquire a skill in the game, but they are not able to apply it easily in the real world. This is particularly the case for learning skills that require concrete manipulation with real objects.
Marty, Jean-Charles +4 more
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