Results 1 to 10 of about 3,555,569 (351)

Game-based learning in early childhood education: a systematic review and meta-analysis [PDF]

open access: yesFrontiers in Psychology
Game-based learning has gained popularity in recent years as a tool for enhancing learning outcomes in children. This approach uses games to teach various subjects and skills, promoting engagement, motivation, and fun.
Manar S. Alotaibi
doaj   +3 more sources

Game-based learning in medical education. [PDF]

open access: yesFront Public Health, 2023
At present, medical education is rapidly evolving. Game-based learning (GBL) has been gradually used for education, and several innovations have emerged.
Xu M   +5 more
europepmc   +2 more sources

Gamification and Game Based Learning for Vocational Education and Training: A Systematic Literature Review. [PDF]

open access: yesEduc Inf Technol (Dordr), 2023
Games have been used as a learning tool for centuries. Gamification and game-based learning are becoming more prominent in educational settings for several reasons.
Dahalan F, Alias N, Shaharom MSN.
europepmc   +2 more sources

Learning Italian as a Second Language in a Sample of Ukrainian Children: A Game-Based Learning Approach [PDF]

open access: yesPediatric Reports, 2023
Game-based learning is an educational approach aimed at acquiring knowledge through the use of play. There are various studies that note the effectiveness of playing as an educational tool and the use of digital platforms as a tool that can increase its ...
Alessandro Frolli   +4 more
doaj   +2 more sources

Influence of game-based learning in mathematics education on the students' cognitive and affective domain: A systematic review. [PDF]

open access: yesFront Psychol, 2023
Introduction Game-based learning (GBL) is one of the modern trends in education in the 21st century. Numerous research studies have been carried out to investigate the influence of teaching on the students' academic attainment. It is crucial to integrate
Hui HB, Mahmud MS.
europepmc   +2 more sources

Game-based learning in nursing: a systematic review [PDF]

open access: yesBMC Medical Education
Aim This study aims to systematically review studies related to game-based learning in nursing. Background A review of national and international literature revealed that only a limited number of studies have comprehensively addressed game-based learning
Nil Küçük Yüceyurt   +1 more
doaj   +2 more sources

Level Up Intrinsic Motivation Using Gamification and Game-Based Learning [PDF]

open access: diamondJournal of Interdisciplinary Teacher Leadership, 2016
The purpose of this literature review is to compare and contrast gamification and game-based learning (GBL) and examine the benefits of using these strategies to encourage intrinsic motivation.
Cindy Bullard
doaj   +2 more sources

Game-based learning

open access: yesBritish Dental Journal
This research project focuses on developing an educational video game designed for high school students from the 1st to 4th grade of Compulsory Secondary Education (ESO, from 12 to 16 years old), aimed at helping learning in mathematics and physics. Simultaneously, it addresses the issue of the loss of interest many students show towards these subjects
Reena Wadia
semanticscholar   +5 more sources

Comparison Between Game-Based Learning and Traditional Learning Methods in Traumatic Dental Management Among Dental Interns at KAUFD [PDF]

open access: yesClinical, Cosmetic and Investigational Dentistry
Faisal M Dardeer, Reem M Areesh, Aasaiel Ahmed Alnafisi, Ibtesam Alzain, Basil M Andijani, Shahad N Abudawood, Abeer M Abdullah, Abdalrahman M Ainousa, Mohammed Alulaiyan Department of Pediatric Dentistry, King Abdulaziz University, Jeddah, Saudi ...
Dardeer FM   +8 more
doaj   +2 more sources

Does Game-Based Vocabulary Learning APP Influence Chinese EFL Learners’ Vocabulary Achievement, Motivation, and Self-Confidence?

open access: goldSAGE Open, 2021
Game-based vocabulary learning that is well documented to improve students’ vocabulary learning outcomes is gaining increasing attention. However, no consensus has been reached regarding the impact of game-based vocabulary learning application (APP) on ...
Rui Li
doaj   +2 more sources

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