Results 11 to 20 of about 3,555,569 (351)

Applying game-based learning to a primary school class in computer science terminology learning

open access: yesFrontiers in Education, 2023
IntroductionGame-based learning is an innovative technique that utilizes the educational potential of videogames in general, and serious games in particular, to enhance training processes and make it simpler for users to attain motivated learning ...
Bolganay Kaldarova   +7 more
doaj   +2 more sources

A review of using digital game-based learning for preschoolers [PDF]

open access: yesJournal of Computers in Education, 2022
In recent years, the use of digital game-based learning (DGBL) in the early childhood learning process has been growing. Recent research shows that DGBL has the potential to create new forms of childhood learning, it is not yet clear how applications can
Behnamnia N   +3 more
europepmc   +2 more sources

Game-Based Learning in Pharmacy Education. [PDF]

open access: yesPharmacy (Basel), 2022
Game-based learning (GBL) involves adding game elements to non-game activities to encourage engagement. Pharmacy curricula are required to incorporate active learning to meet accreditation standards.
Oestreich JH, Guy JW.
europepmc   +2 more sources

The usefulness and effectiveness of game-based learning when revising and preparing for written exams in nursing education: A feasibility study. [PDF]

open access: yesPLOS Digital Health
Studying for final exams is often regarded as difficult for nursing students, therefore, activities using game-based learning methods may increase student satisfaction.
Nuno Tavares, Nikki Jarrett
doaj   +2 more sources

Performance Over Enjoyment? Effect of Game-Based Learning on Learning Outcome and Flow Experience

open access: yesFrontiers in Education, 2021
Competitiveness in serious games and game-based learning contexts, have been suggested to be associated with variations in flow experience pertaining from game experience.
Kevin Chan, Kelvin Wan, Vivian King
doaj   +1 more source

Types of Game-Based Learning in Education: A brief state of the art and the implementation in Greece [PDF]

open access: yesThe European Educational Researcher, 2020
The interest towards game-based learning (GBL) is continuously growing worldwide. However, several countries still face difficulties to efficiently implement GBL approaches in their Educational Institutions.
Kirstavridou Dimitra   +3 more
doaj   +1 more source

Effect of Digital Game-Based Learning on Student Engagement and Motivation

open access: yesDe Computis, 2023
Currently, academia is grappling with a significant problem—a lack of engagement. Humankind has gone too far into exploring entertainment options, while the education system has not really kept up.
Muhammad Nadeem   +2 more
semanticscholar   +1 more source

Game Based Learning for Safety and Security Education [PDF]

open access: yes, 2020
Safety and security education are important part of technology related education, because of recent number of increase in safety and security related incidents.
Jin, G. (Ge)   +2 more
core   +3 more sources

Game-based learning in computer science education: a scoping literature review

open access: yesInternational Journal of STEM Education, 2023
Using games in education has the potential to increase students’ motivation and engagement in the learning process, gathering long-lasting practical knowledge.
Maja Videnovik   +4 more
semanticscholar   +1 more source

Effects of Design Factors of a Game-based English Vocabulary Learning App on Learning Performance, Sustained Attention, Emotional State, and Memory Retention

open access: yesTūzī yǔ dàng’àn xuékān, 2021
Numerous studies have confirmed that increasing vocabulary size is a critical part of learning English as a foreign language (EFL). The rapid development of mobile and game technologies has encouraged instructors to consider the potential of Mobile ...
Chih-Ming Chen, Ding Cao
doaj   +1 more source

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