Applying game-based learning to a primary school class in computer science terminology learning
IntroductionGame-based learning is an innovative technique that utilizes the educational potential of videogames in general, and serious games in particular, to enhance training processes and make it simpler for users to attain motivated learning ...
Bolganay Kaldarova +7 more
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A review of using digital game-based learning for preschoolers [PDF]
In recent years, the use of digital game-based learning (DGBL) in the early childhood learning process has been growing. Recent research shows that DGBL has the potential to create new forms of childhood learning, it is not yet clear how applications can
Behnamnia N +3 more
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Game-Based Learning in Pharmacy Education. [PDF]
Game-based learning (GBL) involves adding game elements to non-game activities to encourage engagement. Pharmacy curricula are required to incorporate active learning to meet accreditation standards.
Oestreich JH, Guy JW.
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The usefulness and effectiveness of game-based learning when revising and preparing for written exams in nursing education: A feasibility study. [PDF]
Studying for final exams is often regarded as difficult for nursing students, therefore, activities using game-based learning methods may increase student satisfaction.
Nuno Tavares, Nikki Jarrett
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Performance Over Enjoyment? Effect of Game-Based Learning on Learning Outcome and Flow Experience
Competitiveness in serious games and game-based learning contexts, have been suggested to be associated with variations in flow experience pertaining from game experience.
Kevin Chan, Kelvin Wan, Vivian King
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Types of Game-Based Learning in Education: A brief state of the art and the implementation in Greece [PDF]
The interest towards game-based learning (GBL) is continuously growing worldwide. However, several countries still face difficulties to efficiently implement GBL approaches in their Educational Institutions.
Kirstavridou Dimitra +3 more
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Effect of Digital Game-Based Learning on Student Engagement and Motivation
Currently, academia is grappling with a significant problem—a lack of engagement. Humankind has gone too far into exploring entertainment options, while the education system has not really kept up.
Muhammad Nadeem +2 more
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Game Based Learning for Safety and Security Education [PDF]
Safety and security education are important part of technology related education, because of recent number of increase in safety and security related incidents.
Jin, G. (Ge) +2 more
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Game-based learning in computer science education: a scoping literature review
Using games in education has the potential to increase students’ motivation and engagement in the learning process, gathering long-lasting practical knowledge.
Maja Videnovik +4 more
semanticscholar +1 more source
Numerous studies have confirmed that increasing vocabulary size is a critical part of learning English as a foreign language (EFL). The rapid development of mobile and game technologies has encouraged instructors to consider the potential of Mobile ...
Chih-Ming Chen, Ding Cao
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