The effect of interprofessional game-based learning on perceived cognitive load and self-efficacy in interprofessional communication and collaboration in patient safety incidents. [PDF]
Hosseinpour A, Keshmiri F.
europepmc +1 more source
Artificial Intelligence Challenges for Knowledge Innovation Cycles
ABSTRACT This article focuses on knowledge innovation and its contemporary reshaping, with particular attention to the growing role of AI in this process. This article first examines the general structure and phases of knowledge innovation cycles, aiming to identify AI's role within them.
Aharon Kellerman
wiley +1 more source
A modified Kiss, Marry, Kill game, a novel game-based learning activity for biology and anatomy and physiology students to learn and retain complex scientific concepts. [PDF]
Mariani R, Devany E.
europepmc +1 more source
Abstract Discrete choice experiments are increasingly being used to estimate land managers' willingness to accept participation in incentive‐based environmental programs. This is a specific application of discrete choice experiments: the estimation of willingness to accept for a private good (program participation) where respondents have to make trade ...
Anastasio J. Villanueva +2 more
wiley +1 more source
Virtual game-based learning environments to promote self-regulated learning skills in foreign language learners. [PDF]
Noriega Cortes MA, Carreño-Bolivar L.
europepmc +1 more source
The psychosocial toll of Dublin III on asylum seekers in the Netherlands
Abstract The Dublin III Regulation determines which EU Member State is responsible for examining asylum claims, but its implementation carries significant consequences for those subjected to it. This study examines how Dublin III, as implemented in the Netherlands, affects asylum seekers' psychosocial wellbeing using Silove′s Adaptation and Development
Imen El Amouri
wiley +1 more source
Alphabit – ein Lernspiel als Text für funktionale Analphabeten
Steffen Malo
doaj +1 more source
Abstract This study used photovoice methodology to explore Asian Americans' perspectives on the root causes and protective factors of firearm violence in their communities. Photovoice provided a participatory platform for community members to document lived experiences and identify priorities for change.
Tsu‐Yin Wu +4 more
wiley +1 more source
A game-based learning approach to sleep hygiene education: a pilot investigation. [PDF]
Seaver C +4 more
europepmc +1 more source

