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Computer games-based learning

Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts, 2008
Besides the long-ago established importance of gameplay as a privileged framework for learning and socialization, which promotes equality alongside with acceptance of differences, motivation through challenge and absence of punishment in the case or errors, modern digital games enjoy a number of additional features such as their enhanced capability to ...
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Evaluating Games-Based Learning

International Journal of Virtual and Personal Learning Environments, 2010
A highly important part of software engineering education is requirements collection and analysis, one of the initial stages of the Software Development Lifecycle. No other conceptual work is as difficult to rectify at a later stage or as damaging to the overall system if performed incorrectly.
Thomas Hainey, Thomas Connolly
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Digital Game‐Based Learning

Journal of Adolescent & Adult Literacy, 2015
AbstractJust as literacy practices are contextualized in social situations and relationships, game players establish shared language and understandings within a game; in essence, they gain fluency in specialized languages. This commentary explores the importance of digital game‐based learning for schooling, the relationship between game‐based learning,
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Digital game-based learning

Computers in Entertainment, 2003
Research published by University of Rochester neuroscientists C. Shawn Green and Daphne Bavelier has grabbed national attention for suggesting that playing "action" video and computer games has the positive effect of enhancing student's visual selective attention.
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Digital game-based vocabulary learning: where are we and where are we going?

Computer Assisted Language Learning, 2021
Di Zou, Haoran Xie
exaly  

Games-Based E-Learning

2011
This chapter introduces games-based e-learning as a means of providing enriching and stimulating learning experiences within higher education and training. It highlights how e-learning has evolved and the developments that have opened the way for games-based e-learning, giving examples of specific applications.
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A Survey of Defensive Deception: Approaches Using Game Theory and Machine Learning

IEEE Communications Surveys and Tutorials, 2021
Mu Zhu, Ahmed H Anwar, Zelin Wan
exaly  

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