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Collaboration and fuzzy-modeled personalization for mobile game-based learning in higher education

Computers and Education, 2020
Christos Troussas   +2 more
exaly  

Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning

Computers in Human Behavior, 2016
Juho Hamari   +2 more
exaly  

Multimodal learning analytics for game‐based learning

British Journal of Educational Technology, 2020
Andrew Emerson   +2 more
exaly  

Digital Game-based Learning

2021
Zohreh R. Eslami, Mahjabin Chowdhury
openaire   +1 more source

The concept of flow in collaborative game-based learning

Computers in Human Behavior, 2011
Wilfried Admiraal   +2 more
exaly  

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