Results 21 to 30 of about 1,160,348 (263)

Constraints and autonomy for creativity in extracurricular gamejams and curricular assessment [PDF]

open access: yes, 2018
The engagement observed by the players of the games that they play is a desirable quality that has not gone unnoticed in the field of education, leading to concepts such as gamification of education, game-based learning and serious games for training ...
Arya   +7 more
core   +2 more sources

Flow experience in game based learning – a systematic literature review

open access: yesInternational Journal of Serious Games, 2017
The entertaining elements implemented in a serious game are key factors in determining whether a player will be engaged in a play-learn process and able to achieve the desired learning outcomes.
Arttu Perttula   +3 more
doaj   +1 more source

ENHANCING STUDENTS' EMOTIONAL INTELLIGENCE WITH GAME-BASED LEARNING AS AN ICT TOOL

open access: yesВідкрите освітнє е-середовище сучасного університету, 2023
The purpose of this study is to examine the potential of game-based learning as an information and communication technology for educational activities, with a focus on enhancing emotional intelligence.
Тетяна Анатоліївна Зінов'єва   +1 more
doaj   +1 more source

Using motivation derived from computer gaming in the context of computer based instruction [PDF]

open access: yes, 2016
This paper was originally presented at the IEEE Technically Sponsored SAI Computing Conference 2016, London, 13-15 July 2016. Abstract— this paper explores how to exploit game based motivation as a way to promote engagement in computer-based instruction,
Brayshaw, Mike, Gordon, Neil
core   +2 more sources

Game Based Lifelong Learning

open access: yes, 2011
Digital Games as a means of learning have become more important in recent years. Infrastructural and sociological developments have created fertile grounds for game innovations, by exploiting the latest technologies, and a new generation of learners have welcomed this form of learning. This chapter focuses on an overview of the current state of the art
Kelle, Sebastian   +3 more
openaire   +2 more sources

Android Educational Game: Introduction to Basic Logic for Children [PDF]

open access: yes, 2020
Introduction to Basic Logic aims to develop children\u27s thinking abilities about numbers and quantities to teach activities that are in accordance with the development of their thinking power.
Fadhliana, N. R. (Nisa)   +2 more
core   +2 more sources

Game-based learning environments affect frontal brain activity.

open access: yesPLoS ONE, 2020
Inclusion of game elements in learning environments to increase motivation and learning outcome is becoming increasingly popular. However, underlying mechanisms of game-based learning have not been studied sufficiently yet.
Silvia Erika Kober   +4 more
doaj   +1 more source

Quantifying Scientific Thinking Using Multichannel Data With Crystal Island: Implications for Individualized Game-Learning Analytics

open access: yesFrontiers in Education, 2020
Quantifying scientific thinking using multichannel data to individualize game-based learning remains a significant challenge for researchers and educators.
Elizabeth B. Cloude   +3 more
doaj   +1 more source

Flow Experience and Situational Interest in Game-Based Learning: Cousins or Identical Twins

open access: yesInternational Journal of Serious Games, 2021
While game-based learning seems to be an effective instructional approach, the underlying learning and engagement mechanisms of games are still poorly understood.
Kristian Juha Mikael Kiili   +5 more
doaj   +1 more source

Enhancing teaching and learning of evidence-based practice via game-based learning

open access: yesThe Asia Pacific Scholar
Introduction: The Singapore Institute of Technology-University of Glasgow (SIT-UofG) Nursing Programme has traditionally taken a didactic teaching approach in the delivery of the Evidence-Based Practice (EBP) module.
Rosy Swee Cheng Tay   +4 more
doaj   +1 more source

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