Results 31 to 40 of about 3,555,569 (351)

Engaging Students in the Learning Process with Game-Based Learning: The Fundamental Concepts

open access: yesInternational Journal of Technology in Education, 2021
A new approach to learning in the form of educational games has been adopted in recent years, especially in English language teaching. The educational game learning approach used to teach English to non-native English-speakers who use English as a second
Surattana Adipat   +4 more
semanticscholar   +1 more source

Development Of Android-Based Edutainment Game Learning Media On Phytagoras Theorem For Junior High School Students

open access: yesAl-Ishlah: Jurnal Pendidikan, 2022
Distance learning during the COVID-19 pandemic caused students' learning motivation to decrease. For this reason, an interesting learning process is needed, one of which is by applying game-based learning.This study aims to develop and determine the ...
Vera Dewi Susanti   +2 more
doaj   +1 more source

Using formal game design methods to embed learning outcomes into game mechanics and avoid emergent behaviour [PDF]

open access: yes, 2017
This paper offers an approach to designing game based learning experiences inspired by the Mechanics-Dynamics-Aesthetics (MDA) model (Hunicke et al, 2004) and the elemental tetrad (Schell, 2008) model for game design. A case for game based learning as an
Gordon, Neil   +3 more
core   +2 more sources

Effect of Game-based Learning using Live Streaming on Learners' Interest, Immersion, Satisfaction, and Instructors' Perception

open access: yesInternational Journal of Serious Games, 2022
The method of using games in class has been recognized for its effectiveness through the efforts of many researchers, and has spread mainly in the United States and Europe, and the number of cases implemented in actual education has increased ...
Woo-Hyun Lee   +2 more
doaj   +1 more source

Comparing the Effectiveness of Video-Based Learning and Game-Based Learning Using Teacher-Authored Video Games for Online Software Engineering Education

open access: yesIEEE Transactions on Education, 2022
Contribution: This article compares the effectiveness for online software engineering education of video-based learning and game-based learning using teacher-authored educational video games created by using authoring tools.
A. Gordillo   +2 more
semanticscholar   +1 more source

Constructive alignment of learning mechanics and game mechanics in Serious Game design in Higher Education

open access: yesInternational Journal of Serious Games, 2020
Game design is a complex process based on balance between educational and gameplay experience in a coherent way. In the context of instructional design, Constructive Alignment aims to develop an outcome-based approach for designing learning activities ...
George Kalmpourtzis, Margarida Romero
doaj   +1 more source

Constraints and autonomy for creativity in extracurricular gamejams and curricular assessment [PDF]

open access: yes, 2018
The engagement observed by the players of the games that they play is a desirable quality that has not gone unnoticed in the field of education, leading to concepts such as gamification of education, game-based learning and serious games for training ...
Arya   +7 more
core   +2 more sources

Acceptance of Game-Based Learning and Intrinsic Motivation as Predictors for Learning Success and Flow Experience

open access: yesInternational Journal of Serious Games, 2017
There is accumulating evidence that engagement with digital math games can improve students’ learning. However, in what way individual variables critical to game-based learning influence students' learning success still needs to be explored.
Manuel Ninaus   +3 more
doaj   +1 more source

ENHANCING STUDENTS' EMOTIONAL INTELLIGENCE WITH GAME-BASED LEARNING AS AN ICT TOOL

open access: yesВідкрите освітнє е-середовище сучасного університету, 2023
The purpose of this study is to examine the potential of game-based learning as an information and communication technology for educational activities, with a focus on enhancing emotional intelligence.
Тетяна Анатоліївна Зінов'єва   +1 more
doaj   +1 more source

Language Understanding for Text-based Games Using Deep Reinforcement Learning [PDF]

open access: yes, 2015
In this paper, we consider the task of learning control policies for text-based games. In these games, all interactions in the virtual world are through text and the underlying state is not observed. The resulting language barrier makes such environments
Barzilay, Regina   +2 more
core   +5 more sources

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