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Flow experience in game based learning – a systematic literature review
The entertaining elements implemented in a serious game are key factors in determining whether a player will be engaged in a play-learn process and able to achieve the desired learning outcomes.
Arttu Perttula +3 more
doaj +1 more source
Digital Games as a means of learning have become more important in recent years. Infrastructural and sociological developments have created fertile grounds for game innovations, by exploiting the latest technologies, and a new generation of learners have welcomed this form of learning. This chapter focuses on an overview of the current state of the art
Kelle, Sebastian +3 more
openaire +2 more sources
Game-based learning environments affect frontal brain activity.
Inclusion of game elements in learning environments to increase motivation and learning outcome is becoming increasingly popular. However, underlying mechanisms of game-based learning have not been studied sufficiently yet.
Silvia Erika Kober +4 more
doaj +1 more source
Android Educational Game: Introduction to Basic Logic for Children [PDF]
Introduction to Basic Logic aims to develop children\u27s thinking abilities about numbers and quantities to teach activities that are in accordance with the development of their thinking power.
Fadhliana, N. R. (Nisa) +2 more
core +2 more sources
This meta-analysis aimed to investigate and compare the efficiencies of gamification and game-based learning in terms of learning achievement and motivation.
Qi Zhang, Zhonggen Yu
semanticscholar +1 more source
Quantifying scientific thinking using multichannel data to individualize game-based learning remains a significant challenge for researchers and educators.
Elizabeth B. Cloude +3 more
doaj +1 more source
Flow Experience and Situational Interest in Game-Based Learning: Cousins or Identical Twins
While game-based learning seems to be an effective instructional approach, the underlying learning and engagement mechanisms of games are still poorly understood.
Kristian Juha Mikael Kiili +5 more
doaj +1 more source
Using motivation derived from computer gaming in the context of computer based instruction [PDF]
This paper was originally presented at the IEEE Technically Sponsored SAI Computing Conference 2016, London, 13-15 July 2016. Abstract— this paper explores how to exploit game based motivation as a way to promote engagement in computer-based instruction,
Brayshaw, Mike, Gordon, Neil
core +1 more source
Investigating the Effect of Using Game-Based Learning on EFL Learners’ Motivation and Anxiety
This study intended to examine the effects of game-based learning on Iranian EFL learners’ language anxiety and motivation. In order to perform the study, the quantitative research method was applied.
Alim Al Ayub Ahmed +7 more
semanticscholar +1 more source
The closure of educational institutions due to the COVID-19 pandemic leads imperatively to the utilization of technological advances and the Internet for enabling the continuity of learning.
Akrivi Krouska +2 more
semanticscholar +1 more source

