Results 21 to 30 of about 123,631 (306)

Affect and the computer game player: the effect of gender, personality, and game reinforcement structure on affective responses to computer game-play [PDF]

open access: yes, 2006
Previous research on computer games has tended to concentrate on their more negative effects (e.g., addiction, increased aggression). This study departs from the traditional clinical and social learning explanations for these behavioral phenomena and ...
Chumbley, J, Griffiths, MD
core   +1 more source

Prevalence and predictors of video game addiction: a study based on a national representative sample of gamers [PDF]

open access: yes, 2015
Video gaming has become a popular leisure activity in many parts of the world, and an increasing number of empirical studies examine the small minority that appears to develop problems as a result of excessive gaming.
C Hagquist   +39 more
core   +1 more source

Gaming addiction, definition, and measurement: a large-scale empirical study [PDF]

open access: yes, 2013
Aims: Although the general public appears to have embraced the term 'video game addiction', the scientific debate as to whether 'gaming addiction' can actually be considered an addiction similar to substance addictions of DSM-IV is still unsettled. To
Griffiths, MD   +3 more
core   +1 more source

Relationship Between Escapism Behavior and Neurotism Personality on Online Game Addiction in Adolescents

open access: yesAnalitika, 2023
Online games can cause addiction or addiction in adolescents. Online gaming addiction behavior is like pathological gambling behavior. Factors that influence online game addiction include escapism behavior and neuroticism personality possessed by ...
Damalena Afiani   +2 more
doaj   +1 more source

Computer Game Addiction in Adolescents and Its Relationship to Chronotype and Personality

open access: yesSAGE Open, 2014
This study assessed the relationship between computer game addiction and computer game usage time, age, gender, BIG-5 personality, and chronotype. Seven hundred and forty-one adolescents from Turkey responded to questionnaires on these topics.
Christian Vollmer   +3 more
doaj   +1 more source

Impact of Mobile Game Addiction Tendency on Chinese University Students: A Hierarchical Linear Modeling Study

open access: yesFrontiers in Psychology, 2022
This study used hierarchical linear modeling (HLM) to investigate the differences in mobile game addiction tendencies among universities (i.e., double first-class universities, ordinary colleges and universities, and higher vocational colleges), and to ...
Yongtao Gan   +4 more
doaj   +1 more source

Certainty Factor for Online Game Addiction Scale Diagnosis — A Case Study of Informatics Student, University of Khairun [PDF]

open access: yesE3S Web of Conferences, 2021
Online game addiction is the behavior of someone who wants to always play online games that lasts a long time and allows the individual concerned to not be able to control it so that it can have a negative impact that can have a negative impact on health
Junaidi I   +4 more
doaj   +1 more source

Loyalty towards online games, gaming addiction, and purchase intention towards online mobile in-game features [PDF]

open access: yes, 2018
The most important stream of game developers' revenue is arguably via gamer's in-game purchases. Previous literature has identified a number of strong determinants of online purchase intention including values, consumer experience, lifestyle, security ...
Balakrishnan, J, Griffiths, MD
core   +1 more source

Effect of online game policy on smartphone game play time, addiction, and emotion in rural adolescents of China

open access: yesBMC Psychiatry, 2023
Background Smartphone game addiction has emerged as a major public health problem in China and worldwide. In November 2019 and August 2021, the National Press and Publication Administration of China implemented two increasingly strict policies, as a ...
Qiongyao Yang   +14 more
doaj   +1 more source

Video game characteristics, happiness and flow as predictors of addiction among video game players: A pilot study. [PDF]

open access: yes, 2013
AIMS: Video games provide opportunities for positive psychological experiences such as flow-like phenomena during play and general happiness that could be associated with gaming achievements.
Arnesen A. A.   +28 more
core   +1 more source

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