Results 131 to 140 of about 78,121 (253)
Exploring EFL primary school teachers' behavioral intention towards digital game-based learning. [PDF]
Wang Y, Zou D.
europepmc +1 more source
Game-based learning in medical education. [PDF]
Xu M +5 more
europepmc +1 more source
Game-based Learning - Motion-based Educational Game
This master s project is dedicated to investigate the potential for educational games with a motion controller based interface. Through professor Alf Inge Wang at NTNU we were assigned the task of brainstorming and developing a concept that would utilize motion controllers, more specifically the Microsoft Kinect, and investigate if it could be useful ...
Reitan, Henrik, Flaten, Per Olav
openaire +1 more source
Extreme Weather Events and Consumer Food Responses
ABSTRACT This study investigates consumer food responses to Hurricanes Helene and Milton, which affected a swath of the Southeastern U.S. in 2024. Using representative consumer survey data from six affected states, we analyze 10 distinct food responses classified into ex ante and ex post responses, and examine their associations with food insufficiency
Ahmad Zia Wahdat, Joseph Balagtas
wiley +1 more source
Effects of digital game-based learning as a tool for laparoscopy training in surgical nursing. [PDF]
Akbari HajiAbad F +2 more
europepmc +1 more source
BactoBattle: a game-based learning companion for medical bacteriology. [PDF]
Imwattana K +3 more
europepmc +1 more source
ABSTRACT We conducted two framed field economic experiments with citrus farmers in Florida, United States and soybean farmers in Argentina to investigate their willingness to coordinate pest and weed management efforts. Despite the contrast between these two agricultural contexts, we find striking behavioral commonalities.
Ariel Singerman, Sergio H. Lence
wiley +1 more source
Growth of Omnichannel Grocery Retailing and Food Prices
ABSTRACT This paper examines the effects of the growth of omnichannel grocery retailing on food prices. We first develop a conceptual model of consumer choice and retailer pricing that allows us to evaluate changes in equilibrium prices, quantities, and profits with online channel growth and alternative pricing strategies.
Xiangwen Kong +2 more
wiley +1 more source
Game-based learning in orthopaedics: A comprehensive review. [PDF]
Chung MMT, Leung F, Wong JSH, Wong TM.
europepmc +1 more source
Not Just Fun and Games: Game-Based Learning in Health Professions Education. [PDF]
Thesen T +15 more
europepmc +1 more source

