Game-based Learning - Motion-based Educational Game
This master s project is dedicated to investigate the potential for educational games with a motion controller based interface. Through professor Alf Inge Wang at NTNU we were assigned the task of brainstorming and developing a concept that would utilize motion controllers, more specifically the Microsoft Kinect, and investigate if it could be useful ...
Reitan, Henrik, Flaten, Per Olav
openaire +1 more source
An explainable CatBoost model was trained to predict the bandgaps of 474 phosphate crystals based on composition and density descriptors. SHAP analysis identified two key variables—d‐electron‐count dispersion and atomic‐density dispersion—as the primary drivers of the model's predictions.
Wenhu Wang +3 more
wiley +1 more source
Effects of Game-Based Learning on Piano Music Knowledge Among Elementary School Pupils: Pretest-Posttest Quasi-Experimental Study. [PDF]
Wang Y, Tan WH, Ye Q, Gu T.
europepmc +1 more source
Educational use of handheld game consoles – PSP and NDS in Thai colleges
Today’s students are fascinated by computer and console video games. Computer game-based learning has gained increasing acceptance and has been applied as an option to classroom lecturing.
Wong, K.W. +3 more
core
Game-based learning in teaching English
The formation and development of a new education system and the labor market promotes that requirements to the level of language proficiency of students considerably increase. The purpose of learning of foreign language is changing. The knowledge of English language and ability to conduct a fluent dialogue becomes one of the criteria of professionalism
Nazarova M., Galiullina E.
openaire +3 more sources
Enhancing Sensitivity across Scales with Highly Sensitive Hall Effect‐Based Auxetic Tactile Sensors
Herein, a tactile sensor based on hall‐effect sensors with an auxetic structure, called Hall effect‐based auxetic tactile sensor (HEATS), is proposed. The change in magnetism resulting from the deformation of the auxetic structure is utilized for sensing.
Youngheon Yun +6 more
wiley +1 more source
VAPGAMO trial protocol: a cluster-randomised controlled evaluation of a digital game-based learning intervention to reduce adolescent vaping intention in Malaysian public secondary schools. [PDF]
Saruddin MZ +3 more
europepmc +1 more source
Identifying the effects of scaffolding on learners' temporal deployment of self-regulated learning operations during game-based learning using multimodal data. [PDF]
Dever DA +7 more
europepmc +1 more source
This article reviews the current state of bioinspired soft robotics. The article discusses soft actuators, soft sensors, materials selection, and control methods used in bioinspired soft robotics. It also highlights the challenges and future prospects of this field.
Abhirup Sarker +2 more
wiley +1 more source
Development of basic-needs experience and finance-related attitude through game-based learning: The role of game mechanics and debriefing. [PDF]
Platz L, Juettler M.
europepmc +1 more source

