Results 11 to 20 of about 1,162,361 (331)

Effects of Design Factors of a Game-based English Vocabulary Learning App on Learning Performance, Sustained Attention, Emotional State, and Memory Retention

open access: yesTūzī yǔ dàng’àn xuékān, 2021
Numerous studies have confirmed that increasing vocabulary size is a critical part of learning English as a foreign language (EFL). The rapid development of mobile and game technologies has encouraged instructors to consider the potential of Mobile ...
Chih-Ming Chen, Ding Cao
doaj   +1 more source

Subjective experiences and perceptions of learning a second language through digital games: A case study of Chinese college students

open access: yesFrontiers in Psychology, 2023
Recent years have seen a rapid proliferation of game-based learning applied in language classes. Second language teaching and learning are being inspired by the increasingly mature game-based learning technology. Currently, educational games are regarded
Xian Xiao, Gaoda He
doaj   +1 more source

Identifying Player Types to Tailor Game-Based Learning Design to Learners: Cross-sectional Survey using Q Methodology

open access: yesJMIR Serious Games, 2022
BackgroundGame-based learning appears to be a promising instructional method because of its engaging properties and positive effects on motivation and learning.
A E J Van Gaalen   +4 more
doaj   +1 more source

Game-Based Learning for Effective Teaching of Computer Studies in Secondary Schools

open access: yesFountain Journal of Natural and Applied Sciences (FUJNAS), 2017
Game-based learning among Nigerian secondary schools is not common. In foreign countries where game-based learning is widely used, it is often believed that it could be more distracting and may not align with learning goals.
A. J. K. Shittu   +2 more
doaj   +3 more sources

Game-Based Learning: Its Impact on Asian Teenagers’ Motivation for English Learning [PDF]

open access: yesSHS Web of Conferences
Game-based learning, which applies games to help learners to learn, are an effective tool to improve learners’ motivation. Due to its complex operation mechanism and the influence of many factors, it is often difficult for many learners to make efficient
Wang Cunxiang
doaj   +1 more source

Effectiveness of digital educational game and game design in STEM learning: a meta-analytic review

open access: yesInternational Journal of STEM Education, 2023
Digital educational games exhibit substantial promise in advancing STEM education. Nevertheless, the empirical evidence on both the efficacy of digital game-based learning and its designs in STEM education is characterized by notable inconsistencies ...
Yang Gui   +5 more
doaj   +1 more source

Development Of Android-Based Edutainment Game Learning Media On Phytagoras Theorem For Junior High School Students

open access: yesAl-Ishlah: Jurnal Pendidikan, 2022
Distance learning during the COVID-19 pandemic caused students' learning motivation to decrease. For this reason, an interesting learning process is needed, one of which is by applying game-based learning.This study aims to develop and determine the ...
Vera Dewi Susanti   +2 more
doaj   +1 more source

Analytics for Game-Based Learning

open access: yesJournal of Learning Analytics, 2022
The purpose of this special section is to collect in one place how data in game-based learning environments may be turned into valuable analytics for student assessment, support of learning, and/or improvement of the game, using existing or emerging empirical research methodologies from various fields, including computer science, software engineering ...
Yoon Jeon Kim   +4 more
openaire   +2 more sources

Using formal game design methods to embed learning outcomes into game mechanics and avoid emergent behaviour [PDF]

open access: yes, 2017
This paper offers an approach to designing game based learning experiences inspired by the Mechanics-Dynamics-Aesthetics (MDA) model (Hunicke et al, 2004) and the elemental tetrad (Schell, 2008) model for game design. A case for game based learning as an
Gordon, Neil   +3 more
core   +2 more sources

Effect of Game-based Learning using Live Streaming on Learners' Interest, Immersion, Satisfaction, and Instructors' Perception

open access: yesInternational Journal of Serious Games, 2022
The method of using games in class has been recognized for its effectiveness through the efforts of many researchers, and has spread mainly in the United States and Europe, and the number of cases implemented in actual education has increased ...
Woo-Hyun Lee   +2 more
doaj   +1 more source

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