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A systematic review of 'equity-focused' game-based learning in the teaching of health staff. [PDF]
Allan R +4 more
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Expert Perspectives: Defining and Managing Progressive Pulmonary Fibrosis in Systemic Sclerosis
Systemic sclerosis–associated interstitial lung disease (SSc‐ILD) is one of the leading causes of morbidity and mortality in SSc, affecting up to three‐quarters of patients. The disease course is highly heterogeneous, ranging from indolent, nonprogressive forms to rapidly progressive pulmonary fibrosis (PPF).
Devis Benfaremo +7 more
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Faculty and students perspectives towards game-based learning in health sciences higher education. [PDF]
Abou Hashish EA +4 more
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Effects of game-based learning on academic outcomes: A study of technology acceptance and self-regulation in college students. [PDF]
Zhang F.
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Game-based learning to improve diagnostic accuracy: a pilot randomized-controlled trial. [PDF]
Morgan DJ +13 more
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Multimodal learning analytics for game-based learning
British Journal of Educational Technology, 2020Abstract A distinctive feature of game‐based learning environments is their capacity to create learning experiences that are both effective and engaging. Recent advances in sensor‐based technologies such as facial expression analysis and gaze tracking have introduced the opportunity to leverage multimodal data ...
Andrew Emerson +2 more
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The Game of Game-Based Learning
2022Games have been an inevitable part of education since the beginning. They have indescribably transformed the educational landscape with a higher emphasis on the learner-centric pedagogy. The educational games can be considered to be a contemporary manifestation of these centuries' old philosophies and practices aimed at imparting strategic and tactical
Reena Raj +4 more
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Learning with Location-Based Gaming
2021Along with popular location-based game Pokemon GO and advancements with mobile technology, location-based gaming has drawn interest in education. Schools may well pose a feasible context for the further mainstream use of location-based games aimed for educational purposes.
Tuomas Harviainen J., Vuorio Jaakko
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