Results 231 to 240 of about 26,958,960 (280)

A systematic review of 'equity-focused' game-based learning in the teaching of health staff. [PDF]

open access: yesPublic Health Pract (Oxf)
Allan R   +4 more
europepmc   +1 more source

Expert Perspectives: Defining and Managing Progressive Pulmonary Fibrosis in Systemic Sclerosis

open access: yesArthritis &Rheumatology, EarlyView.
Systemic sclerosis–associated interstitial lung disease (SSc‐ILD) is one of the leading causes of morbidity and mortality in SSc, affecting up to three‐quarters of patients. The disease course is highly heterogeneous, ranging from indolent, nonprogressive forms to rapidly progressive pulmonary fibrosis (PPF).
Devis Benfaremo   +7 more
wiley   +1 more source

Faculty and students perspectives towards game-based learning in health sciences higher education. [PDF]

open access: yesHeliyon
Abou Hashish EA   +4 more
europepmc   +1 more source

Game-based learning to improve diagnostic accuracy: a pilot randomized-controlled trial. [PDF]

open access: yesDiagnosis (Berl)
Morgan DJ   +13 more
europepmc   +1 more source

Multimodal learning analytics for game-based learning

British Journal of Educational Technology, 2020
Abstract A distinctive feature of game‐based learning environments is their capacity to create learning experiences that are both effective and engaging. Recent advances in sensor‐based technologies such as facial expression analysis and gaze tracking have introduced the opportunity to leverage multimodal data ...
Andrew Emerson   +2 more
exaly   +3 more sources

The Game of Game-Based Learning

2022
Games have been an inevitable part of education since the beginning. They have indescribably transformed the educational landscape with a higher emphasis on the learner-centric pedagogy. The educational games can be considered to be a contemporary manifestation of these centuries' old philosophies and practices aimed at imparting strategic and tactical
Reena Raj   +4 more
openaire   +1 more source

Learning with Location-Based Gaming

2021
Along with popular location-based game Pokemon GO and advancements with mobile technology, location-based gaming has drawn interest in education. Schools may well pose a feasible context for the further mainstream use of location-based games aimed for educational purposes.
Tuomas Harviainen J., Vuorio Jaakko
openaire   +2 more sources

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