Results 21 to 30 of about 1,162,361 (331)

Constructive alignment of learning mechanics and game mechanics in Serious Game design in Higher Education

open access: yesInternational Journal of Serious Games, 2020
Game design is a complex process based on balance between educational and gameplay experience in a coherent way. In the context of instructional design, Constructive Alignment aims to develop an outcome-based approach for designing learning activities ...
George Kalmpourtzis, Margarida Romero
doaj   +1 more source

Constraints and autonomy for creativity in extracurricular gamejams and curricular assessment [PDF]

open access: yes, 2018
The engagement observed by the players of the games that they play is a desirable quality that has not gone unnoticed in the field of education, leading to concepts such as gamification of education, game-based learning and serious games for training ...
Arya   +7 more
core   +2 more sources

Acceptance of Game-Based Learning and Intrinsic Motivation as Predictors for Learning Success and Flow Experience

open access: yesInternational Journal of Serious Games, 2017
There is accumulating evidence that engagement with digital math games can improve students’ learning. However, in what way individual variables critical to game-based learning influence students' learning success still needs to be explored.
Manuel Ninaus   +3 more
doaj   +1 more source

ENHANCING STUDENTS' EMOTIONAL INTELLIGENCE WITH GAME-BASED LEARNING AS AN ICT TOOL

open access: yesВідкрите освітнє е-середовище сучасного університету, 2023
The purpose of this study is to examine the potential of game-based learning as an information and communication technology for educational activities, with a focus on enhancing emotional intelligence.
Тетяна Анатоліївна Зінов'єва   +1 more
doaj   +1 more source

Language Understanding for Text-based Games Using Deep Reinforcement Learning [PDF]

open access: yes, 2015
In this paper, we consider the task of learning control policies for text-based games. In these games, all interactions in the virtual world are through text and the underlying state is not observed. The resulting language barrier makes such environments
Barzilay, Regina   +2 more
core   +5 more sources

Flow experience in game based learning – a systematic literature review

open access: yesInternational Journal of Serious Games, 2017
The entertaining elements implemented in a serious game are key factors in determining whether a player will be engaged in a play-learn process and able to achieve the desired learning outcomes.
Arttu Perttula   +3 more
doaj   +1 more source

Game Based Lifelong Learning

open access: yes, 2011
Digital Games as a means of learning have become more important in recent years. Infrastructural and sociological developments have created fertile grounds for game innovations, by exploiting the latest technologies, and a new generation of learners have welcomed this form of learning. This chapter focuses on an overview of the current state of the art
Kelle, Sebastian   +3 more
openaire   +2 more sources

Game-based learning environments affect frontal brain activity.

open access: yesPLoS ONE, 2020
Inclusion of game elements in learning environments to increase motivation and learning outcome is becoming increasingly popular. However, underlying mechanisms of game-based learning have not been studied sufficiently yet.
Silvia Erika Kober   +4 more
doaj   +1 more source

Android Educational Game: Introduction to Basic Logic for Children [PDF]

open access: yes, 2020
Introduction to Basic Logic aims to develop children\u27s thinking abilities about numbers and quantities to teach activities that are in accordance with the development of their thinking power.
Fadhliana, N. R. (Nisa)   +2 more
core   +2 more sources

Quantifying Scientific Thinking Using Multichannel Data With Crystal Island: Implications for Individualized Game-Learning Analytics

open access: yesFrontiers in Education, 2020
Quantifying scientific thinking using multichannel data to individualize game-based learning remains a significant challenge for researchers and educators.
Elizabeth B. Cloude   +3 more
doaj   +1 more source

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