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Game design is a complex process based on balance between educational and gameplay experience in a coherent way. In the context of instructional design, Constructive Alignment aims to develop an outcome-based approach for designing learning activities ...
George Kalmpourtzis, Margarida Romero
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Constraints and autonomy for creativity in extracurricular gamejams and curricular assessment [PDF]
The engagement observed by the players of the games that they play is a desirable quality that has not gone unnoticed in the field of education, leading to concepts such as gamification of education, game-based learning and serious games for training ...
Arya +7 more
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There is accumulating evidence that engagement with digital math games can improve students’ learning. However, in what way individual variables critical to game-based learning influence students' learning success still needs to be explored.
Manuel Ninaus +3 more
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ENHANCING STUDENTS' EMOTIONAL INTELLIGENCE WITH GAME-BASED LEARNING AS AN ICT TOOL
The purpose of this study is to examine the potential of game-based learning as an information and communication technology for educational activities, with a focus on enhancing emotional intelligence.
Тетяна Анатоліївна Зінов'єва +1 more
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Language Understanding for Text-based Games Using Deep Reinforcement Learning [PDF]
In this paper, we consider the task of learning control policies for text-based games. In these games, all interactions in the virtual world are through text and the underlying state is not observed. The resulting language barrier makes such environments
Barzilay, Regina +2 more
core +5 more sources
Flow experience in game based learning – a systematic literature review
The entertaining elements implemented in a serious game are key factors in determining whether a player will be engaged in a play-learn process and able to achieve the desired learning outcomes.
Arttu Perttula +3 more
doaj +1 more source
Digital Games as a means of learning have become more important in recent years. Infrastructural and sociological developments have created fertile grounds for game innovations, by exploiting the latest technologies, and a new generation of learners have welcomed this form of learning. This chapter focuses on an overview of the current state of the art
Kelle, Sebastian +3 more
openaire +2 more sources
Game-based learning environments affect frontal brain activity.
Inclusion of game elements in learning environments to increase motivation and learning outcome is becoming increasingly popular. However, underlying mechanisms of game-based learning have not been studied sufficiently yet.
Silvia Erika Kober +4 more
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Android Educational Game: Introduction to Basic Logic for Children [PDF]
Introduction to Basic Logic aims to develop children\u27s thinking abilities about numbers and quantities to teach activities that are in accordance with the development of their thinking power.
Fadhliana, N. R. (Nisa) +2 more
core +2 more sources
Quantifying scientific thinking using multichannel data to individualize game-based learning remains a significant challenge for researchers and educators.
Elizabeth B. Cloude +3 more
doaj +1 more source

