Results 51 to 60 of about 4,498,628 (333)

From Game Elements to Active Learning Intentions: Exploring the Driving Factors in Digital Learning Platforms

open access: yesSAGE Open, 2023
This study investigates the influence of game elements on active learning intentions within digital learning platforms. Drawing from a situational perspective, we developed a model and validated it using data from 492 respondents collected via ...
Zhuoyao Cui, Haochen Yang
doaj   +1 more source

Increasing Voluntary Myoelectric Training Time Through Game Design

open access: yesIEEE Transactions on Neural Systems and Rehabilitation Engineering, 2022
In virtual prosthetic training research, serious games have been investigated for over 30 years. However, few game design elements are used and assessed for their effect on the voluntary adherence and repetition of the performed task.
Christian Garske   +4 more
doaj   +1 more source

Which Combination of Game Elements Can Lead to a Useful Gamification in Education? Evidence from a Fuzzy-set Qualitative Comparative Analysis

open access: yesOpen Praxis
Despite the importance of gamification in education, there is still ongoing debate in the literature about how to design effective and useful educational gamification.
Mouna Denden   +7 more
doaj   +1 more source

The Effects of Gamification in Online Learning Environments: A Systematic Literature Review

open access: yesInformatics, 2019
Gamification has recently been presented as a successful strategy to engage users, with potential for online education. However, while the number of publications on gamification has been increasing in recent years, a classification of its empirical ...
Alessandra Antonaci   +2 more
doaj   +1 more source

Gamification in Education: Effectiveness and Impact on Student Motivation

open access: yesActa Educationis Generalis
Gamification has become a widely adopted strategy in education, aiming to enhance student motivation, engagement, and learning outcomes. In vocational and technical education, digital platforms often use gamified elements to support autonomous and self ...
Reiter Miroslav
doaj   +1 more source

Game Transfer Phenomena in video game playing: a qualitative interview study [PDF]

open access: yes, 2011
Video game playing is a popular activity and its enjoyment among frequent players has been associated with absorption and immersion experiences. This paper examines how immersion in the video game environment can influence the player during the game and ...
Aronsson, K   +2 more
core  

Do transitive preferences always result in indifferent divisions? [PDF]

open access: yes, 2015
The transitivity of preferences is one of the basic assumptions used in the theory of games and decisions. It is often equated with rationality of choice and is considered useful in building rankings.
Makowski, Marcin   +2 more
core   +4 more sources

Lifestyle Behaviors and Cardiotoxic Treatment Risks in Adult Childhood Cancer Survivors

open access: yesPediatric Blood &Cancer, EarlyView.
ABSTRACT Background Higher doses of anthracyclines and heart‐relevant radiotherapy increase cardiovascular disease (CVD) risk. This study assessed CVD and CVD risk factors among adult childhood cancer survivors (CCSs) across cardiotoxic treatment risk groups and examined associations between lifestyle behaviors and treatment risks.
Ruijie Li   +6 more
wiley   +1 more source

Game-Based Learning Approach Using the “TAO Software” in Dental Academics: A Cross-Sectional Study

open access: yesJournal of Pharmacy and Bioallied Sciences
Introduction: The evolution of game-based learning in the dental education has created a tremendous impact on achieving the goal set by educationalists and educational research committees all over the globe.
Santosh K. Kotnoor   +7 more
doaj   +1 more source

Psychological Perspectives on Motivation through Gamification [PDF]

open access: yesInteraction Design and Architecture(s), 2014
Gamification is an innovative approach to foster motivation. It refers to the use of game elements in non-game contexts. This article adopts a differentiated view on the topic of gamification and investigates, how and why different game elements can ...
Michael Sailer   +3 more
doaj  

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