Results 31 to 40 of about 361,387 (205)

RAGE Architecture for Reusable Serious Gaming Technology Components

open access: yesInternational Journal of Computer Games Technology, 2016
For seizing the potential of serious games, the RAGE project—funded by the Horizon-2020 Programme of the European Commission—will make available an interoperable set of advanced technology components (software assets) that support game studios at serious
Wim van der Vegt   +4 more
doaj   +1 more source

A Classification of Scripting Systems for Entertainment and Serious Computer Games [PDF]

open access: yes, 2011
The technology base for modern computer games is usually provided by a game engine. Many game engines have built-in dedicated scripting languages that allow the development of complete games that are built using those engines, as well as extensive ...
Anderson, Eike F.
core   +1 more source

Utilization of open-source game engines for the description of construction systems suited to self-building

open access: yesTechne, 2019
This article explores the possibility of utilizing a game engine to support the description of construction solutions aimed to self-builders. The results of this experimentation strengthen the hypothesis that game engines would worth to be made a part of
Gian Luca Brunetti
doaj   +1 more source

Online 3D oil palm plantation management based on game engine: a conceptual idea [PDF]

open access: yes, 2015
The main commodity export of Malaysia is still oil palm which is known as the backbone of Malaysian agriculture. Various problems and techniques on managing oil palm plantation has been introduces by many researchers and found that monitoring the status ...
Che Mat, Ruzinoor   +3 more
core   +2 more sources

Unifying Rigid and Soft Bodies Representation: The Sulfur Physics Engine

open access: yesInternational Journal of Computer Games Technology, 2014
Video games are (also) real-time interactive graphic simulations: hence, providing a convincing physics simulation for each specific game environment is of paramount importance in the process of achieving a satisfying player experience.
Dario Maggiorini   +2 more
doaj   +1 more source

Design Foundations for Emotional Game Characters

open access: yesEludamos, 2020
Recent Computer Role Playing Games such as Bethesda’s The Elder Scrolls V: Skyrim and Nintendo’s The Legend of Zelda: Breath of the Wild, have entranced us with their expansive, complex worlds.
Geneva Smith, Jacques Carette
doaj   +1 more source

Dynamic real-time hierarchical heuristic search for pathfinding. [PDF]

open access: yes, 2009
Movement of Units in Real-Time Strategy (RTS) Games is a non-trivial and challenging task mainly due to three factors which are constraints on CPU and memory usage, dynamicity of the game world, and concurrency.
Crampton, Andrew   +2 more
core  

First Steps in the Use of a Game Engine for Historical Roads and Paths Research

open access: yesJournal of Computer Applications in Archaeology, 2019
Game engines are developing fast and are used in several scientific disciplines. In the domain of cultural heritage, they have been applied mostly for dynamic visualization.
Willem Vletter
doaj   +1 more source

Measuring Visual Consistency in 3D Rendering Systems [PDF]

open access: yes, 2010
One of the major challenges facing a present day game development company is the removal of bugs from such complex virtual environments. This work presents an approach for measuring the correctness of synthetic scenes generated by a rendering system of a
Brown, Ross   +2 more
core   +1 more source

Critters in the Classroom: A 3D Computer-Game-Like Tool for Teaching Programming to Computer Animation Students [PDF]

open access: yes, 2007
The brewing crisis threatening computer science education is a well documented fact. To counter this and to increase enrolment and retention in computer science related degrees, it has been suggested to make programming "more fun" and to offer ...
Anderson, Eike F., McLoughlin, L.
core   +1 more source

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