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The article describes the practical use of Unity technology in neurogaming. For this purpose, the article describes Unity technology and brain–computer interface (BCI) technology based on the Emotiv EPOC + NeuroHeadset device. The process of creating the
Szczepan Paszkiel +3 more
doaj +1 more source
Automated video game parameter tuning with XVGDL+ [PDF]
Usually, human participation is required in order to provide feedback during the game tuning or balancing process. Moreover, this is commonly an iterative process in which play-testing is required as well as human interaction for gathering all important ...
Jorge Ruiz Quiñones +1 more
doaj +3 more sources
Blood bowl: A new board game challenge and competition for AI [PDF]
We propose the popular board game Blood Bowl as a new challenge for Artificial Intelligence (AI). Blood Bowl is a fully-observable, stochastic, turn-based, modern-style board game with a grid-based playing board.
Jakobsen, Christopher +5 more
core +1 more source
Immersive video conferencing architecture using game engine technology [PDF]
This paper introduces the use of gaming technology for the creation of immersive video conferencing systems. The system integrates virtual meeting rooms with avatars and life video feeds, shared across different clients.
De Bruyne, Sarah +4 more
core +2 more sources
NPC Braking Decision for Unity Racing Game Starter Kit Using Naïve Bayes
Racing video game genre was still being popular today. One way to develop racing games quickly is by using a template or kit that is on the game engine. Racing Game Starter Kit (RGSK) was being the most popular racing game template for Unity game engine.
Muhammad Aminul Akbar +3 more
doaj +1 more source
Service oriented interactive media (SOIM) engines enabled by optimized resource sharing [PDF]
In the same way as cloud computing, Software as a Service (SaaS) and Content Centric Networking (CCN) triggered a new class of software architectures fundamentally different from traditional desktop software, service oriented networking (SON) suggests a ...
Aly, M +4 more
core +1 more source
New Game Artificial Intelligence Tools for Virtual Mine on Unreal Engine
Currently, the gamification of virtual reality for training miners, especially for emergencies, and designing the extraction of minerals in difficult technological conditions has been embodied in the Virtual Mine software and hardware.
F. Abu-Abed, S. Zhironkin
semanticscholar +1 more source
Incentive engineering for Boolean games
We investigate the problem of influencing the preferences of players within a Boolean game so that, if all players act rationally, certain desirable outcomes will result. The way in which we influence preferences is by overlaying games with taxation schemes.
Endriss, U. +3 more
openaire +5 more sources
E-Render: Enabling UHD-Quality Cloud Gaming Through Edge Rendering
Cloud gaming services enable users to enjoy various high-quality computer games without installing them in their devices which may have poor resources. However, it consumes high bandwidth in backbone networks as game videos have to be constantly streamed
Youngjin Kim +4 more
doaj +1 more source
Generating routes for entities in virtual environments, such as simulated vehicles or synthetic human characters, is a long-standing problem, and route planning algorithms have been developed and studied for some time. Existing route planning algorithms,
Gregg T. Hanold, Mikel D. Petty
doaj +1 more source

