Results 41 to 50 of about 361,387 (205)

A Novel Camera Control Approach for Planetary-Scale Mapping Utilizing Game Engine Technology

open access: yesIEEE Access
Three-dimensional geospatial data is the first step in understanding the real world digitally. Realistic city models are used in urban planning and enable various physical simulations.
Ahyun Lee
doaj   +1 more source

Bridging the gap: building better tools for game development [PDF]

open access: yes, 2010
The following thesis is about questioning how we design game making tools, and how developers may build easier tools to use. It is about the highlighting the inadequacies of current game making programs as well as introducing Goal-Oriented Design as a ...
Tay, Daryl
core   +1 more source

The Investigation on Using Unity3D Game Engine in Urban Design Study

open access: yesJournal of ICT Research and Applications, 2013
Developing a virtual 3D environment by using game engine is a strategy to incorporate various multimedia data into one platform. The characteristic of game engine that is preinstalled with interactive and navigation tools allows users to explore and ...
Aswin Indraprastha, Michihiko Shinozaki
doaj  

Leveraging Unity for 2D Pixel Game Development: Techniques and Best Practices [PDF]

open access: yesITM Web of Conferences
The rapid evolution of game development technologies emphasizes the demand for high-quality graphics and immersive gameplay. Meanwhile, there has also been a pixel art revival in the game development industry.
Wang Ke
doaj   +1 more source

Synthetic Training Data for Semantic Segmentation of the Environment from UAV Perspective

open access: yesAerospace, 2023
Autonomous unmanned aircraft need a good semantic understanding of their surroundings to plan safe routes or to find safe landing sites, for example, by means of a semantic segmentation of an image stream.
Christoph Hinniger, Joachim Rüter
doaj   +1 more source

Car Racing Game [PDF]

open access: yes, 2017
This project is a racing and car collecting video game, which can be played by one or more players. A player can buy cars, upgrade owned cars, tune owned cars, and use owned cars to race for money to buy, upgrade, and tune cars.
Chen, Yangsilong, Vu, Thien C.
core   +1 more source

Game Play Schemas: From Player Analysis to Adaptive Game Mechanics

open access: yesInternational Journal of Computer Games Technology, 2008
Schema theory provides a foundation for the analysis of game play patterns created by players during their interaction with a game. Schema models derived from the analysis of play provide a rich explanatory framework for the cognitive processes ...
Craig A. Lindley   +1 more
doaj   +1 more source

Virtual Reality and game engines for interactive data visualization and event displays in HEP, an example from the ATLAS experiment [PDF]

open access: yesEPJ Web of Conferences, 2019
Interactive 3D data visualization plays a key role in HEP experiments, as it is used in many tasks at different levels of the data chain. Outside HEP, for interactive 3D graphics, the game industry makes heavy use of so-called “game engines”, modern ...
Riccardo Maria Bianchi   +3 more
doaj   +1 more source

Visualization Methods of Information Regarding Academic Publications, Research Topics, and Authors

open access: yesProceedings, 2022
Displaying search results in a vertical list, existing academic search engines do not reveal deeper insight into searched topics such as their connections with other topics.
Hojung (Ashley) Kwon
doaj   +1 more source

Perancangan Game First Person Shooter 3D “Zombie Hunter” dengan Menggunakan Metode A*

open access: yesJournal of Information and Technology, 2017
Video Game adalah sebuah permainan dengan tampilan sebuah gambar atau visual yang dapat memberikan respon balik jika diberikan perintah-perintah tertentu menggunakan alat kontrol pada seperangkat sistem elektronik. Game First Person Shooter (FPS) adalah
Ryan Mahendra Kusuma Putra
doaj  

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