Results 41 to 50 of about 338,952 (329)

Utilization of open-source game engines for the description of construction systems suited to self-building

open access: yesTechne, 2019
This article explores the possibility of utilizing a game engine to support the description of construction solutions aimed to self-builders. The results of this experimentation strengthen the hypothesis that game engines would worth to be made a part of
Gian Luca Brunetti
doaj   +1 more source

Dynamic real-time hierarchical heuristic search for pathfinding. [PDF]

open access: yes, 2009
Movement of Units in Real-Time Strategy (RTS) Games is a non-trivial and challenging task mainly due to three factors which are constraints on CPU and memory usage, dynamicity of the game world, and concurrency.
Crampton, Andrew   +2 more
core  

An Analysis for IDH‐Mutant Grade 4 Astrocytoma Based on WHO CNS 5: Implication of Clinical Practice

open access: yesAnnals of Clinical and Translational Neurology, EarlyView.
ABSTRACT Purpose There is ongoing debate regarding the therapeutic approach and prognosis for IDH‐mutant grade 4 astrocytoma, a newly defined subtype of diffuse glioma in the 2021 WHO classification system for central nervous system tumors (WHO CNS 5). The aim of this study was to explore the clinical outcome and prognosticators for newly diagnosed IDH‐
Xianxin Qiu   +13 more
wiley   +1 more source

Unifying Rigid and Soft Bodies Representation: The Sulfur Physics Engine

open access: yesInternational Journal of Computer Games Technology, 2014
Video games are (also) real-time interactive graphic simulations: hence, providing a convincing physics simulation for each specific game environment is of paramount importance in the process of achieving a satisfying player experience.
Dario Maggiorini   +2 more
doaj   +1 more source

A Distributed Game Engine for Mobile Games on the Android Platform

open access: yesProceedings of the International Conference on Computer-Human Interaction Research and Applications, 2017
In the last few years we have witnessed a tremendous change in the way game developers are required to deal with software production. We moved from small groups building the application ground-up to large coordinated teams with hierarchical organisation.
D. Gadia   +4 more
openaire   +3 more sources

Utilizing a 3D game engine to develop a virtual design review system [PDF]

open access: yes, 2011
A design review process is where information is exchanged between the designers and design reviewers to resolve any potential design related issues, and to ensure that the interests and goals of the owner are met. The effective execution of design review
Shiratuddin, M.F., Thabet, W.
core   +1 more source

A Q‐Learning Algorithm to Solve the Two‐Player Zero‐Sum Game Problem for Nonlinear Systems

open access: yesInternational Journal of Adaptive Control and Signal Processing, Volume 39, Issue 3, Page 566-581, March 2025.
A Q‐learning algorithm to solve the two‐player zero‐sum game problem for nonlinear systems. ABSTRACT This paper deals with the two‐player zero‐sum game problem, which is a bounded L2$$ {L}_2 $$‐gain robust control problem. Finding an analytical solution to the complex Hamilton‐Jacobi‐Issacs (HJI) equation is a challenging task.
Afreen Islam   +2 more
wiley   +1 more source

Measuring Visual Consistency in 3D Rendering Systems [PDF]

open access: yes, 2010
One of the major challenges facing a present day game development company is the removal of bugs from such complex virtual environments. This work presents an approach for measuring the correctness of synthetic scenes generated by a rendering system of a
Brown, Ross   +2 more
core   +1 more source

Hyperoxia Induced Alteration of Chromatin Structure in Human Bone Marrow Derived Primary Mesenchymal Stromal Cells

open access: yesAdvanced Biology, EarlyView.
Chromatin, which organizes DNA, changes its structure to adapt to stress like high oxygen levels (hyperoxia), which can damage cells. Researchers developed a technique to observe these changes and found variability in how different parts of chromatin remodel.
Lauren Monroe   +4 more
wiley   +1 more source

First Steps in the Use of a Game Engine for Historical Roads and Paths Research

open access: yesJournal of Computer Applications in Archaeology, 2019
Game engines are developing fast and are used in several scientific disciplines. In the domain of cultural heritage, they have been applied mostly for dynamic visualization.
Willem Vletter
doaj   +1 more source

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