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Online games

open access: yes, 2015
When we agreed to edit the theme on online games for this Encyclopedia our first question was, “What is meant by online games?” Scholars of games distinguish between nondigital games (such as board games) and digital games, rather than between online and offline games.
João Pedro dos Santos Fleck   +2 more
openaire   +3 more sources

Online Game Addiction and the Level of Depression Among Adolescents in Manila, Philippines

open access: yesCentral Asian Journal of Global Health, 2020
Introduction: World Health Organization recognizes online game addiction as a mental health condition. The rise of excessive online gaming is emerging in the Philippines, with 29.9 million gamers recorded in the country.
Ryan V. Labana   +5 more
doaj   +1 more source

Kecanduan Game Online Ditinjau dari Big Five Personality

open access: yesJurnal Penelitian Pendidikan, Psikologi dan Kesehatan, 2023
Game online merupakan suatu media hiburan yang banyak dimainkan oleh para remaja. Salah satu dampak negatif yang dapat ditimbulkan adalah kecanduan. Kecanduan game online dapat dipengaruhi berbagai faktor internal ataupun eksternal.
Ni Made Sintya Noviana Utami   +2 more
doaj   +1 more source

Kecenderungan Gaming Disorder dan Perilaku Konsumtif Pembelian Virtual Goods pada Pemain Online Game

open access: yesGadjah Mada Journal of Psychology, 2022
Berkembangnya teknologi dan berbagai jenis game membuat seseorang tertarik terlibat penuh dan semakin intens hingga memiliki rasa ketergantungan, adiksi bahkan disorder.
Sarah Syahara Alfa Hasanah   +2 more
doaj   +1 more source

Game Engine Conventions and Games that Challenge them: Subverting Conventions as Metacommentary [PDF]

open access: yes, 2016
Consumer-grade game engines such as Multimedia Fusion and RPG Maker have dramatically extended the reach of digital games as a medium. They have also spawned online communities, where conventions and canons of using these tools have evolved. These partly
Fiadotau, Mikhail
core   +1 more source

Model SEIR Kecanduan Game Online pada Siswa di SMP Negeri 3 Makassar

open access: yesSainsmat, 2020
Penelitian ini membahas model matematika SEIR kecanduan game online. Data yang digunakan adalah data primer berupa jumlah siswa SMP Negeri 3 Makassar yang kecanduan game online yang diperoleh dengan cara membagikan angket kepada siswa.
Syafruddin Side   +3 more
doaj   +1 more source

Exercise Interventions in Children, Adolescents and Young Adults With Paediatric Bone Tumours—A Systematic Review

open access: yesPediatric Blood &Cancer, EarlyView.
ABSTRACT Bone tumours present significant challenges for affected patients, as multimodal therapy often leads to prolonged physical limitations. This is particularly critical during childhood and adolescence, as it can negatively impact physiological development and psychosocial resilience.
Jennifer Queisser   +5 more
wiley   +1 more source

Exploration of the Affecting Factors on the Quit Intentions of Online-Game Players in China

open access: yesSHS Web of Conferences, 2015
Online-games are products of hedonic information technology. Players’ addiction will lead to seriously negative consequences. That how to prevent online-game addiction exclusively becomes a problem concerned by whole society. The purpose of this study is
Wang Lili, Yan Bingsheng
doaj   +1 more source

The Influence of Online Game Behaviors on the Emotional State and Executive Function of College Students in China

open access: yesFrontiers in Psychiatry, 2021
Background and Objective: Since the classification of gaming disorder (GD) by the World Health Organization (WHO) as “mental disorder caused by addictive behaviors,” there has been controversy regarding whether online game behaviors can lead to mental ...
Wei Zhao   +15 more
doaj   +1 more source

Games-Based Online Course Design: Prototype of Gamification for Online Tutors [PDF]

open access: yes, 2018
With the ubiquity of interactive games in students’ lives and the rise of gamified experiences across the web and mobile applications, online tutors and practitioners of technology enhanced learning have been inspired to incorporate games-based elements.
Ismail, Nashwa, Mathew, Tyler-Jones
core  

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