Results 171 to 180 of about 209,565 (214)
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A Study of Misinformation Games

2021
A common assumption in game theory is that players have a common and correct (albeit not always complete) knowledge with regards to the abstract formulation of the game. However, in many real-world situations it could be the case that (some of) the players are misinformed with regards to the game that they play, essentially having an incorrect ...
Constantinos Varsos 0001   +3 more
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Law and Games Studies

Games and Culture, 2006
This brief article investigates the relationship between legal scholarship and game studies. It attempts to find some common ground between theories of law and theories of games, looking to lawas a game, the lawof sports, and contemporary claims about online governance.
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Gaming DevSecOps - A Serious Game Pilot Study

2020
Serious games provide a method for teaching students in an engaging, non-threatening way. To be useful educational tools, these games need to be designed with the lesson objectives in mind. This paper uses the Game Design Matrix to design a game from learning objectives.
James S. Okolica   +2 more
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Game Studies and Beyond

Games and Culture, 2006
This article describes why video game studies is an important branch of media studies and suggests ways it may be linked to the study of other media.
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What Is Video Game Culture? Cultural Studies and Game Studies

Games and Culture, 2010
What is video game culture, however? What does it mean to have a culture defined by the consumption of a particular medium? Moreover, what are the implications of defining this culture in a particular way? While there has been a great deal of ink split on video game culture, the actual definition of the term is often treated as common sense.
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Game Studies

2018
As a nascent form of screen culture, video games provide a challenging new lens to think about emerging media. Because video games do not abide by traditional narrative structure and because many different kinds of media objects fall under the purview of video games, they provide particular complications for researchers.
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Physiological Response to Games and Non-games: A Contrastive Study

2004
We performed an experiment to verify the hypothesis that users are interacting more aroused and more pleased with games than with non-games. Therefore we used rating-scales and physiological measurements during a playing task in comparison with a writing task.
Karina Oertel   +2 more
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Game On!—Teaching Video Game Studies in the Arts Classroom

Art Education, 2018
THE 40-YEAR-OLD DEBATE OF WHETHER OR NOT VIDEO GAMES ARE ART IS LONG OVERDUE FOR A CONCLUSION. Almost a decade ago, Kellee Santiago, co-founder and former president of thatgamecompany (most well kn...
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