Results 11 to 20 of about 209,565 (214)

The elusive “indieness": Measuring the defining characteristics of indie games

open access: yes, 2021
This article aims to investigate what are the internal and external marking traits of indie games. Building up on previous efforts from other scholars, we developed a mix method research approach relying on interviews with indie game developers and a ...
Pereira, Leônidas Soares
core   +1 more source

Europa Universalis IV and Deep Learning: Historical Accuracy, Counterfactuals and Historical Themes

open access: yes, 2021
This article examines issues encountered with Europa Universalis IV (EUIV) in terms of teaching history in adult learning. The article identifies the educational limitations of the game, as well as the types of history that can be learnt from it.
Loban, Rhett
core   +1 more source

Mental Health in 3D: A Dimensional Model of Mental Illness Representation in Digital Games

open access: yes, 2021
There is a wealth of research on the depiction and impact of mental health representations in traditional media; however, less is known about video games.
Dunlap, Kelli, Kowert, Rachel
core   +1 more source

Improving video game conversations with trope-informed design [PDF]

open access: yes, 2021
This paper examines tropes in video games pertaining to conversations between player characters and Non-Player Characters (NPCs). Drawing from the fields of pragmatics and Conversation Analysis we show how these tropes differ from real, face-to-face ...
Rennick, Stephanie   +2 more
core  

La culture vidéoludique au Québec: Le besoin d’une histoire du jeu, de ses pratiques et de ses discours

open access: yes, 2021
How are video games discussed through time in the Belle Province? Do Quebecers share a common and specific video game culture? We try to answer those two questions in this paper through an analysis of Bibliothèque and Archives nationales du Québec (BAnQ)
Lavigne, Francis
core   +1 more source

Disrupting video game distribution

open access: yesNordic Journal of Media Studies, 2019
This article analyses the disruptive potential of Valve’s game distribution platform, Steam, focusing specifically on how Steam has evolved into a de facto online social network and how Valve uses constant feature changes as part of its corporate ...
Werning Stefan
doaj   +1 more source

Baba Is You: Doing Things With Words

open access: yes, 2021
Baba is you is a 2D electronic game in which the player-controlled character pushes word-blocks around in order to build sentences, which make up the rules governing the simulated environment.
Silva Campos, Simone
core   +1 more source

HOW GANDHI WENT NUCLEAR: POTENTIALITY OF THE ARCHIVERSE IN CIVILIZATION VI [PDF]

open access: yesStudia Humanistyczne AGH, 2021
“Nuclear Gandhi” is a surprising and controversial image of the Indian leader Mahatma Gandhi. Often portrayed against the backdrop of nuclear explosions, his poses and styles clearly suggest awe and admiration for the ongoing mass destruction.
Jakub Alejski, Elżbieta Kowalska
doaj   +1 more source

Building the perfect game – an empirical study of game modifications [PDF]

open access: yesEmpirical Software Engineering, 2020
Game developers cannot always meet the growing and changing needs of the gaming community, due to the often already overloaded schedules of developers. So-called modders can potentially assist game developers with addressing gamers' needs. Modders are enthusiasts who provide modifications or completely new content for a game.
Daniel Lee   +3 more
openaire   +2 more sources

Transmedia (storytelling?): un estudi crític polifònic

open access: yesArtnodes, 2016
Aquest article planteja alguns dels problemes fonamentals que sustenten el debat i la investigació recents sobre les narratives transmèdia i/o el transmedia storytelling.
Domingo Sánchez-Mesa Martínez   +3 more
doaj   +1 more source

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