Results 11 to 20 of about 148,804 (264)

Game Studies through ‘Conceptual Games’: The case of Doors

open access: yesDiGRA Digital Library, 2023
Can games be used to communicate theoretical knowledge that is relevant to game studies? Like conceptual works of art, some games are designed to convey intellectually significant ideas in ways that are not exclusively linguistic. Drawing from art theory, we argue that the kinds of ideas one can experience practically and firsthand through ‘conceptual ...
Gualeni, Stefano, Van de Mosselaer, Nele
openaire   +3 more sources

An Experimental Study of the Centipede Game [PDF]

open access: yesEconometrica, 1992
Summary: We report on an experiment in which individuals play a version of the centipede game. In this game, two players alternately get a chance to take the larger portion of a continually escalating pile of money. As soon as one person takes, the game ends with that player getting the larger portion of the pile, and the other player getting the ...
Richard McKelvey, Thomas Palfrey
openaire   +2 more sources

British Digital Game Studies [PDF]

open access: yesTransactions of the Digital Games Research Association, 2018
This paper provides a short and potted recent history of digital games research in Great Britain. We begin this story in 2001. Though a substantial amount of research and writing on digital games has been taking place in Britain since at least the 1980s, for us the turn of the new millennium marks a logical starting point of our recent history.
MACCALLUM-STEWART, Esther   +2 more
openaire   +3 more sources

Building the perfect game – an empirical study of game modifications [PDF]

open access: yesEmpirical Software Engineering, 2020
Game developers cannot always meet the growing and changing needs of the gaming community, due to the often already overloaded schedules of developers. So-called modders can potentially assist game developers with addressing gamers' needs. Modders are enthusiasts who provide modifications or completely new content for a game.
Daniel Lee   +3 more
openaire   +2 more sources

A Comparative Study of In-Game and Out-Game Assessment for Storyline-Based Games [PDF]

open access: yes2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT), 2018
Serious games have the potential to complement existing teaching methods by motivating and providing a more enjoyable experience for the players or by simulating events that would be otherwise difficult to reproduce in the classroom. Despite their potential, little is known about how the games could be used not only for teaching but also as assessment ...
Andreea Molnar, José García Estrada
openaire   +2 more sources

Games and Game Studies Are Meaningful—Are They?

open access: yesMedia and Communication
Building on the idea that digital games are more than trivial pastimes and can have deeper meanings, this article collection brings together emerging findings from the field of game studies. The foundation for this thematic issue was laid at the 2023 symposium of the Digital Games Research Section of the European Communication Research and Education ...
Felix Reer   +2 more
openaire   +4 more sources

Transmedia (storytelling?): un estudi crític polifònic

open access: yesArtnodes, 2016
Aquest article planteja alguns dels problemes fonamentals que sustenten el debat i la investigació recents sobre les narratives transmèdia i/o el transmedia storytelling.
Domingo Sánchez-Mesa Martínez   +3 more
doaj   +1 more source

Evaluating game-based teaching systems in economics courses

open access: yesFrontiers in Education
The integration of games in education has garnered substantial interest. This study explores a game-based teaching system, a prototype megagame with RPG elements, within an economics course. Methodologically, we assessed the engagement of the course as a
Arturo Mariano Iannace   +2 more
doaj   +1 more source

Leakage-Guarded Next-Window Superchat Prediction from VTuber Live Chat Dynamics

open access: yesBig Data and Cognitive Computing
Predicting near-future monetization in virtual livestreaming remains methodologically challenging because paid-support events are sparse, temporally dependent, and vulnerable to leakage under inappropriate evaluation designs.
Hwan Soo Yu, Jae-Uk Kim, Soo Young Cho
doaj   +1 more source

El videojuego de temática histórica como arte visual: anacronías conscientes y licencias creativas en la representación de espacios urbanos de la saga Assassin’s Creed

open access: yesCo-herencia: Revista de Humanidades, 2020
A partir de la revisión de bibliografía especializada y del análisis crítico-constructivo del trabajo de Dow (2013) que examina los anacronismos existentes en la recreación digital de la ciudad de Florencia en el videojuego Assassin’s Creed II (2009 ...
Jose Enrique Ocaña Romero   +1 more
doaj   +1 more source

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