Results 11 to 20 of about 148,804 (264)
Game Studies through ‘Conceptual Games’: The case of Doors
Can games be used to communicate theoretical knowledge that is relevant to game studies? Like conceptual works of art, some games are designed to convey intellectually significant ideas in ways that are not exclusively linguistic. Drawing from art theory, we argue that the kinds of ideas one can experience practically and firsthand through ‘conceptual ...
Gualeni, Stefano, Van de Mosselaer, Nele
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An Experimental Study of the Centipede Game [PDF]
Summary: We report on an experiment in which individuals play a version of the centipede game. In this game, two players alternately get a chance to take the larger portion of a continually escalating pile of money. As soon as one person takes, the game ends with that player getting the larger portion of the pile, and the other player getting the ...
Richard McKelvey, Thomas Palfrey
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British Digital Game Studies [PDF]
This paper provides a short and potted recent history of digital games research in Great Britain. We begin this story in 2001. Though a substantial amount of research and writing on digital games has been taking place in Britain since at least the 1980s, for us the turn of the new millennium marks a logical starting point of our recent history.
MACCALLUM-STEWART, Esther +2 more
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Building the perfect game – an empirical study of game modifications [PDF]
Game developers cannot always meet the growing and changing needs of the gaming community, due to the often already overloaded schedules of developers. So-called modders can potentially assist game developers with addressing gamers' needs. Modders are enthusiasts who provide modifications or completely new content for a game.
Daniel Lee +3 more
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A Comparative Study of In-Game and Out-Game Assessment for Storyline-Based Games [PDF]
Serious games have the potential to complement existing teaching methods by motivating and providing a more enjoyable experience for the players or by simulating events that would be otherwise difficult to reproduce in the classroom. Despite their potential, little is known about how the games could be used not only for teaching but also as assessment ...
Andreea Molnar, José García Estrada
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Games and Game Studies Are Meaningful—Are They?
Building on the idea that digital games are more than trivial pastimes and can have deeper meanings, this article collection brings together emerging findings from the field of game studies. The foundation for this thematic issue was laid at the 2023 symposium of the Digital Games Research Section of the European Communication Research and Education ...
Felix Reer +2 more
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Transmedia (storytelling?): un estudi crític polifònic
Aquest article planteja alguns dels problemes fonamentals que sustenten el debat i la investigació recents sobre les narratives transmèdia i/o el transmedia storytelling.
Domingo Sánchez-Mesa Martínez +3 more
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Evaluating game-based teaching systems in economics courses
The integration of games in education has garnered substantial interest. This study explores a game-based teaching system, a prototype megagame with RPG elements, within an economics course. Methodologically, we assessed the engagement of the course as a
Arturo Mariano Iannace +2 more
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Leakage-Guarded Next-Window Superchat Prediction from VTuber Live Chat Dynamics
Predicting near-future monetization in virtual livestreaming remains methodologically challenging because paid-support events are sparse, temporally dependent, and vulnerable to leakage under inappropriate evaluation designs.
Hwan Soo Yu, Jae-Uk Kim, Soo Young Cho
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A partir de la revisión de bibliografía especializada y del análisis crítico-constructivo del trabajo de Dow (2013) que examina los anacronismos existentes en la recreación digital de la ciudad de Florencia en el videojuego Assassin’s Creed II (2009 ...
Jose Enrique Ocaña Romero +1 more
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