Results 21 to 30 of about 13,292,771 (297)
Game Studies at Scale: Towards Facilitating Exploration of Game Corpora [PDF]
Critically playing a game, and performing a close reading of a specific aspect of a game, are valid game analysis techniques. But these types of analyses don’t scale to the plethora of games available, and also neglect implementation aspects of the games
Aycock, John
core +1 more source
Not Just a Slice: Animal Crossing and a Life Ongoing [PDF]
This paper defines and examines a genre of videogames I call slice of life and reflects upon the use and appeal of the genre for different audiences.
Gracie Lu Straznickas +1 more
core +1 more source
Designing “Game Idea Generation” Games [PDF]
This paper introduces brainstorming games developed for the use of game designers. Three games designed especially for generating new game ideas were developed in the GameSpace project, which studies methods for design and evaluation of casual mobile ...
Paavilainen, Janne +3 more
core +1 more source
Automatic detection of deceptive intent in negotiation dialogue remains difficult because deceptive utterances are rare, context-dependent, and pragmatically subtle.
Jae-Uk Kim +3 more
doaj +1 more source
Transmedia (storytelling?): un estudi crític polifònic
Aquest article planteja alguns dels problemes fonamentals que sustenten el debat i la investigació recents sobre les narratives transmèdia i/o el transmedia storytelling.
Domingo Sánchez-Mesa Martínez +3 more
doaj +1 more source
Games and Game Studies Are Meaningful—Are They?
Building on the idea that digital games are more than trivial pastimes and can have deeper meanings, this article collection brings together emerging findings from the field of game studies. The foundation for this thematic issue was laid at the 2023 symposium of the Digital Games Research Section of the European Communication Research and Education ...
Felix Reer +2 more
openaire +4 more sources
Evaluating game-based teaching systems in economics courses
The integration of games in education has garnered substantial interest. This study explores a game-based teaching system, a prototype megagame with RPG elements, within an economics course. Methodologically, we assessed the engagement of the course as a
Arturo Mariano Iannace +2 more
doaj +1 more source
Leakage-Guarded Next-Window Superchat Prediction from VTuber Live Chat Dynamics
Predicting near-future monetization in virtual livestreaming remains methodologically challenging because paid-support events are sparse, temporally dependent, and vulnerable to leakage under inappropriate evaluation designs.
Hwan Soo Yu, Jae-Uk Kim, Soo Young Cho
doaj +1 more source
A partir de la revisión de bibliografía especializada y del análisis crítico-constructivo del trabajo de Dow (2013) que examina los anacronismos existentes en la recreación digital de la ciudad de Florencia en el videojuego Assassin’s Creed II (2009 ...
Jose Enrique Ocaña Romero +1 more
doaj +1 more source
A Comparative Study of In-Game and Out-Game Assessment for Storyline-Based Games [PDF]
Serious games have the potential to complement existing teaching methods by motivating and providing a more enjoyable experience for the players or by simulating events that would be otherwise difficult to reproduce in the classroom. Despite their potential, little is known about how the games could be used not only for teaching but also as assessment ...
Andreea Molnar, José García Estrada
openaire +2 more sources

