Results 21 to 30 of about 13,292,771 (297)

Game Studies at Scale: Towards Facilitating Exploration of Game Corpora [PDF]

open access: yes, 2018
Critically playing a game, and performing a close reading of a specific aspect of a game, are valid game analysis techniques. But these types of analyses don’t scale to the plethora of games available, and also neglect implementation aspects of the games
Aycock, John
core   +1 more source

Not Just a Slice: Animal Crossing and a Life Ongoing [PDF]

open access: yes, 2020
This paper defines and examines a genre of videogames I call slice of life and reflects upon the use and appeal of the genre for different audiences.
Gracie Lu Straznickas   +1 more
core   +1 more source

Designing “Game Idea Generation” Games [PDF]

open access: yes, 2009
This paper introduces brainstorming games developed for the use of game designers. Three games designed especially for generating new game ideas were developed in the GameSpace project, which studies methods for design and evaluation of casual mobile ...
Paavilainen, Janne   +3 more
core   +1 more source

Benchmarking Sparse and Dense Models for Deception Detection in Negotiation: A Context-Aware and Imbalance-Sensitive Approach

open access: yesApplied Sciences
Automatic detection of deceptive intent in negotiation dialogue remains difficult because deceptive utterances are rare, context-dependent, and pragmatically subtle.
Jae-Uk Kim   +3 more
doaj   +1 more source

Transmedia (storytelling?): un estudi crític polifònic

open access: yesArtnodes, 2016
Aquest article planteja alguns dels problemes fonamentals que sustenten el debat i la investigació recents sobre les narratives transmèdia i/o el transmedia storytelling.
Domingo Sánchez-Mesa Martínez   +3 more
doaj   +1 more source

Games and Game Studies Are Meaningful—Are They?

open access: yesMedia and Communication
Building on the idea that digital games are more than trivial pastimes and can have deeper meanings, this article collection brings together emerging findings from the field of game studies. The foundation for this thematic issue was laid at the 2023 symposium of the Digital Games Research Section of the European Communication Research and Education ...
Felix Reer   +2 more
openaire   +4 more sources

Evaluating game-based teaching systems in economics courses

open access: yesFrontiers in Education
The integration of games in education has garnered substantial interest. This study explores a game-based teaching system, a prototype megagame with RPG elements, within an economics course. Methodologically, we assessed the engagement of the course as a
Arturo Mariano Iannace   +2 more
doaj   +1 more source

Leakage-Guarded Next-Window Superchat Prediction from VTuber Live Chat Dynamics

open access: yesBig Data and Cognitive Computing
Predicting near-future monetization in virtual livestreaming remains methodologically challenging because paid-support events are sparse, temporally dependent, and vulnerable to leakage under inappropriate evaluation designs.
Hwan Soo Yu, Jae-Uk Kim, Soo Young Cho
doaj   +1 more source

El videojuego de temática histórica como arte visual: anacronías conscientes y licencias creativas en la representación de espacios urbanos de la saga Assassin’s Creed

open access: yesCo-herencia: Revista de Humanidades, 2020
A partir de la revisión de bibliografía especializada y del análisis crítico-constructivo del trabajo de Dow (2013) que examina los anacronismos existentes en la recreación digital de la ciudad de Florencia en el videojuego Assassin’s Creed II (2009 ...
Jose Enrique Ocaña Romero   +1 more
doaj   +1 more source

A Comparative Study of In-Game and Out-Game Assessment for Storyline-Based Games [PDF]

open access: yes2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT), 2018
Serious games have the potential to complement existing teaching methods by motivating and providing a more enjoyable experience for the players or by simulating events that would be otherwise difficult to reproduce in the classroom. Despite their potential, little is known about how the games could be used not only for teaching but also as assessment ...
Andreea Molnar, José García Estrada
openaire   +2 more sources

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