Results 21 to 30 of about 209,565 (214)
Not Just a Slice: Animal Crossing and a Life Ongoing
This paper defines and examines a genre of videogames I call slice of life and reflects upon the use and appeal of the genre for different audiences.
Gracie Lu Straznickas +1 more
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Automatic detection of deceptive intent in negotiation dialogue remains difficult because deceptive utterances are rare, context-dependent, and pragmatically subtle.
Jae-Uk Kim +3 more
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Press Start: the value of an online student-led, peer-reviewed game studies journal [PDF]
In this article, an online student journal is described, and the ways in which student participants value the journal are discussed. Press Start is a peer-reviewed international journal of game studies, which aims to publish the best student work related
Matthew Barr
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Games and Game Studies Are Meaningful—Are They?
Building on the idea that digital games are more than trivial pastimes and can have deeper meanings, this article collection brings together emerging findings from the field of game studies. The foundation for this thematic issue was laid at the 2023 symposium of the Digital Games Research Section of the European Communication Research and Education ...
Felix Reer +2 more
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Evaluating game-based teaching systems in economics courses
The integration of games in education has garnered substantial interest. This study explores a game-based teaching system, a prototype megagame with RPG elements, within an economics course. Methodologically, we assessed the engagement of the course as a
Arturo Mariano Iannace +2 more
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Dictator Games: A Meta Study [PDF]
AbstractOver the last 25 years, more than a hundred dictator game experiments have been published. This meta study summarises the evidence. Exploiting the fact that most experiments had to fix parameters they did not intend to test, in multiple regression the meta study is able to assess the effect of single manipulations, controlling for a host of ...
openaire +3 more sources
A Comparative Study of In-Game and Out-Game Assessment for Storyline-Based Games [PDF]
Serious games have the potential to complement existing teaching methods by motivating and providing a more enjoyable experience for the players or by simulating events that would be otherwise difficult to reproduce in the classroom. Despite their potential, little is known about how the games could be used not only for teaching but also as assessment ...
Andreea Molnar, José García Estrada
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La créativité dans l’industrie du jeu vidéo au Québec : un colosse aux pieds d’argile ?
The province of Quebec is seen as a center of “creativity” for video games and this concept is regularly used and valued. But the complexity of the socio-cultural phenomena leads us to question the meaning of this concept. What is creativity, who or what
Chiapello, Laureline
core +1 more source
An edge cloud–based body data sensing architecture for artificial intelligence computation
As various applications and workloads move to the cloud computing system, traditional approaches of processing sensor data cannot be applied. Specifically, tenants may experience incompatibility and unpredictable performance variation due to inefficient ...
TaeYoung Kim, JongBeom Lim
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Game studies have recently been developed by researchers from different disciplines, each with their own concepts, approaches and methodologies. This article describes how researchers in game studies from the Faculty of Communication of the Université du
Maude Bonenfant +2 more
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