Results 41 to 50 of about 209,565 (214)
Review: Cooperative Gaming: Diversity in the Games Industry and How to Cultivate Inclusion
Review: Alayna Cole and Jessica Zammit’s Cooperative Gaming: Diversity in the Games Industry and How to Cultivate Inclusion. 2020. CRC Press. xv + 95 pp.
Benjamin Hanussek
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Jeux vidéo : entreprises numériques au croisement du ludique et du narratif
This article is concerned with the evolution of the narrative tools implemented by different development studios over the past five decades. Its goal is to raise the question of the evolution of the nature of stories, and of the space devoted to these ...
Rémi Cayatte
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GameSound, Quantitative Games Analysis, and the Digital Humanities
This article relates to the 2018 CSDH/SCHN conference proceedings. This paper outlines Michael Iantorno’s and Melissa Mony’s experiences with quantitative game analysis by summarizing the first year of development of the prototype ludomusicological ...
Michael Iantorno
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'Game Studies' is generally used to signify a humanities-based orientation to the study of games, play and related phenomena. This involves the development of conceptual, theoretical and methodological approaches that address the artistic form and aesthetic experience of games as a form of art and entertainment.
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Speedrunner as a Virtual Naturalist
The paper is devoted to the issue of virtual naturalism in computer games, in particular, to such a gaming phenomenon as speedrunning. The author of the study analyzes the essence of speedrunning as a special type of cybersport, as well as a form of ...
Vladislav V. Kirichenko
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Introduction: A Literary Studies/Games Studies Conversation [PDF]
In this special issue of Games and Culture, we present papers originally delivered at the “Literature and Video Games: Beyond Stereotypes” event co-organized by colleagues from the University of St Andrews, the University of Glasgow, and Abertay University. Instead of gesturing toward a summary and synthesis of the published articles, we invite readers
Margaret-Anne Hutton, Matthew Barr
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Noisy Games: A Study on the Effect of Noise on Game Specifications
We consider misinformation games, i.e., multi-agent interactions where the players are misinformed with regards to the game that they play, essentially having an \emph{incorrect} understanding of the game setting, without being aware of their misinformation. In this paper, we introduce and study a new family of misinformation games, called Noisy games,
Constantinos Varsos 0001 +2 more
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Who Gets to Be in The Guild? Race, Gender and Intersecting Stereotypes in Gaming Cultures
While media studies have frequently assessed the importance of representation, research in this area has often been siloed by institutional and methodological norms that define academics as “gender”, “race”, or “class” scholars, rather than inclusive ...
Cote, Amanda, Mejeur, Cody
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This article offers a critical reading of the tensions between two contemporary regimes of game design: on the one side, seamless game design, which aims to smooth out the gaming experience by eliminating any form of rupture; on the other, a set of ...
Brice Roy
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A Behavioral Study of 'Noise' in Coordination Games [PDF]
'Noise' in this study, in the sense of evolutionary game theory, refers to deviations from prevailing behavioral rules. Analyzing data from a laboratory experiment on coordination in networks, we tested 'what kind of noise' is supported by behavioral evidence.
Mäs, Michael, Nax, Heinrich H
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