Results 41 to 50 of about 209,565 (214)

Review: Cooperative Gaming: Diversity in the Games Industry and How to Cultivate Inclusion

open access: yesPress Start, 2022
Review: Alayna Cole and Jessica Zammit’s Cooperative Gaming: Diversity in the Games Industry and How to Cultivate Inclusion. 2020. CRC Press. xv + 95 pp.
Benjamin Hanussek
doaj  

Jeux vidéo : entreprises numériques au croisement du ludique et du narratif

open access: yesTransatlantica, 2013
This article is concerned with the evolution of the narrative tools implemented by different development studios over the past five decades. Its goal is to raise the question of the evolution of the nature of stories, and of the space devoted to these ...
Rémi Cayatte
doaj   +1 more source

GameSound, Quantitative Games Analysis, and the Digital Humanities

open access: yesDigital Studies, 2020
This article relates to the 2018 CSDH/SCHN conference proceedings. This paper outlines Michael Iantorno’s and Melissa Mony’s experiences with quantitative game analysis by summarizing the first year of development of the prototype ludomusicological ...
Michael Iantorno
doaj   +2 more sources

Game Studies

open access: yes, 2022
'Game Studies' is generally used to signify a humanities-based orientation to the study of games, play and related phenomena. This involves the development of conceptual, theoretical and methodological approaches that address the artistic form and aesthetic experience of games as a form of art and entertainment.
openaire   +3 more sources

Speedrunner as a Virtual Naturalist

open access: yesГалактика медиа: журнал медиа исследований, 2022
The paper is devoted to the issue of virtual naturalism in computer games, in particular, to such a gaming phenomenon as speedrunning. The author of the study analyzes the essence of speedrunning as a special type of cybersport, as well as a form of ...
Vladislav V. Kirichenko
doaj   +1 more source

Introduction: A Literary Studies/Games Studies Conversation [PDF]

open access: yesGames and Culture, 2019
In this special issue of Games and Culture, we present papers originally delivered at the “Literature and Video Games: Beyond Stereotypes” event co-organized by colleagues from the University of St Andrews, the University of Glasgow, and Abertay University. Instead of gesturing toward a summary and synthesis of the published articles, we invite readers
Margaret-Anne Hutton, Matthew Barr
openaire   +4 more sources

Noisy Games: A Study on the Effect of Noise on Game Specifications

open access: yesCoRR, 2023
We consider misinformation games, i.e., multi-agent interactions where the players are misinformed with regards to the game that they play, essentially having an \emph{incorrect} understanding of the game setting, without being aware of their misinformation. In this paper, we introduce and study a new family of misinformation games, called Noisy games,
Constantinos Varsos 0001   +2 more
openaire   +2 more sources

Who Gets to Be in The Guild? Race, Gender and Intersecting Stereotypes in Gaming Cultures

open access: yes, 2021
While media studies have frequently assessed the importance of representation, research in this area has often been siloed by institutional and methodological norms that define academics as “gender”, “race”, or “class” scholars, rather than inclusive ...
Cote, Amanda, Mejeur, Cody
core   +1 more source

Video Game Frictions

open access: yesJournal of Digital Media & Interaction
This article offers a critical reading of the tensions between two contemporary regimes of game design: on the one side, seamless game design, which aims to smooth out the gaming experience by eliminating any form of rupture; on the other, a set of ...
Brice Roy
doaj   +1 more source

A Behavioral Study of 'Noise' in Coordination Games [PDF]

open access: yesSSRN Electronic Journal, 2014
'Noise' in this study, in the sense of evolutionary game theory, refers to deviations from prevailing behavioral rules. Analyzing data from a laboratory experiment on coordination in networks, we tested 'what kind of noise' is supported by behavioral evidence.
Mäs, Michael, Nax, Heinrich H
openaire   +6 more sources

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