Results 61 to 70 of about 209,565 (214)
Game Studies at Scale: Towards Facilitating Exploration of Game Corpora
Critically playing a game, and performing a close reading of a specific aspect of a game, are valid game analysis techniques. But these types of analyses don’t scale to the plethora of games available, and also neglect implementation aspects of the games
Aycock, John
core
The Editorial Board reflects on the theme of 'conflict', as observed in the work published in this issue, and in the wider world.
Matthew Barr +8 more
doaj
Designing “Game Idea Generation” Games
This paper introduces brainstorming games developed for the use of game designers. Three games designed especially for generating new game ideas were developed in the GameSpace project, which studies methods for design and evaluation of casual mobile ...
Paavilainen, Janne +3 more
core
Revisiting violent videogames research: Game studies perspectives on aggression, violence, immersion, interaction, and textual analysis [PDF]
Thus far, the bulk of effects research on violent video games demon-strates troubling correlations between playing violent video games and increases in (or primers for) aggressive behavior, which suggests that overall, violent video games may be ...
Kyle Kontour
doaj
Looking for Cosy in All the Wrong Places. Cosiness and Tamed Sublime of "No Man’s Sky"
In this article, I argue that some games may elicit cosy sentiments even if they are centred on a premise not usually associated with cosiness – for example the infinity of the universe.
Tomasz Gnat
doaj +1 more source
Technological Bodies: Artificial Intelligence as Friday in Portal and Halo Infinite
Artificial intelligence characters provide a unique perspective on the discussion of Friday figures and issues of Otherness and Othering as they relate to the body.
Sarah Faber
doaj +1 more source
Game Culture Studies and the Politics of Scholarship: The Opposites and the Dialectic
This article explores the early history (and even some prehistory) of game studies from a perspective that is informed by an analysis of claimed opposition between “objective” and “politically committed” research.
Mäyrä, Frans
core
Videogames are interactive works, which means that their meaning is actualized when the software is played. With the interactive loop, the player contributes to reorganize in an always new way the different narrative elements, but it is above all the ...
Martin RINGOT
doaj
Les recherches sur le jeu vidéo en France
This article introduces the actual French group of research of video games in Human and Social Sciences, by interrogating its emergence from international Game Studies.
Sarah Meunier
doaj +1 more source
Chasing the Fugitive on Campus: Designing a Location-based Game for Collaborative Play
We report on our experiences with building and deploying a collaborative location-based mobile game. The Fugitive is a multiplayer game that is played using mobile TabletPCs in a university campus environment.
Jeffrey, Phillip +6 more
core

