Results 81 to 90 of about 209,565 (214)
A risk associated with the use of games in training and education is that players “game the game,” instead of focusing on their learning goals. The term gamer mode is proposed to describe this attitude.
openaire +3 more sources
The Game FAVR: A Framework for the Analysis of Visual Representation in Video Games
This paper lays out a unified framework of the ergodic animage, the rule-based and interactiondriven part of visual representation in video games. It is the end product of a three-year research project conducted by the INTEGRAE team, and is divided into ...
Arsenault, Dominic +2 more
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Monstrous Textuality: Game Fiction between Postmodernism and Structuralism
It has been argued that computer game narratives demonstrate features of what has been called ‘textual monstrosity’--a feature common in the characterization of postmodern narratives (Gib- son, 1996). Is this a mere illusion?
Thabet, Tamer
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War/Game: Studying Relations Between Violent Conflict, Games, and Play [PDF]
Games and war have always stood in a close relationship to one another. From the ancient Chinese Go, via various iterations of chess to contemporary digital simulation games, or from classical Roman gladiator battles, via martial-arts competitions to ...
Pötzsch, Holger, Hammond, Philip
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What are Monsters in Computer Games?
The current paper is a review of the monograph by Czech computer games researcher Jaroslav Švelch “Player vs. Monster. The Making and Breaking of Videogame Monstrosity” (2023).
Vladislav V. Kirichenko
doaj +1 more source
Language-GAME-Players: Articulating the pleasures of ‘violent’ game texts
Young peoples’ voices have been considered irrelevant or unreliable when it comes to discussing the influence and impact of their engagement with screen-mediated depictions of violence.
Schott, Gareth R. +1 more
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An ethnographic study of collaboration in a game development team [PDF]
This paper presents an ethnographically-informed study of the practices at a game company that develops serious games for business training. Games research focuses mainly on the game product, paying little attention to the design and development process.
Biddle, Robert, Tran, Minh Q.
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An Abundance of Fruit Trees: A Garbology of the Artifacts in Animal Crossing: New Leaf
The Animal Crossing game series is founded on materialism and consumerism, and its mechanics emphasize the economic principles of production, trade, and consumption.
Hansen, Jared, Jared Hansen
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The register of games: a study of the languages of the games in India
Este trabajo es un estudio sobre el registro (una variedad de la lengua utilizada para un propósito particular en un contexto particular) utilizado en varios juegos jugados comúnmente por niños en la India.El estudio se analizará la lengua usada en seis juegos (tres jugados por niñas y tres por niños adolescentes).
openaire +2 more sources
Video Game Presence as a Function of Genre: A Preliminary Inquiry
While presence, or the sense of being there, is widely understood to be important in game play, it has not been examined in terms of video game genre.
Bown, Johnathan +1 more
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