Results 101 to 110 of about 209,565 (214)
Outbreak: Lessons Learned from Developing a “History Game”
This paper describes the production of Outbreak, a game focused on the 1885 smallpox epidemic in Montreal. It is a preliminary report on the manner in which, by both theorizing about and building a game, we are responding to some of the questions that ...
Kee, Kevin, Bachynski, John
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Tringham N. R., Science Fiction Video Games (2014)
Pierre-Yves Houlmont
doaj +1 more source
This entry describes game studies as a dynamic interdisciplinary field of academic study and research that focuses on digital games and play in a wide variety of social and cultural contexts. It examines the history of game studies from its prehistory, when games were looked at as part of other disciplines, to the period when game studies became a ...
openaire +1 more source
Experiments in the Use of Game Technology for Pre- Visualization
This overview paper outlines the value of real-time 3D engines for pre-visualization. Pre- visualization is a standard tool during pre-production of many modern film productions.
Nitsche, Michael
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Videogames and Complexity Theory: Learning through Game Play
The rich virtual worlds of videogames create powerful contexts for learning. In game worlds, as discussed by Shaffer, Halverson, Squire, and Gee (2004), “learners can understand complex concepts without losing the connection between abstract ideas and ...
Sanford, Kathy, Hopper, Tim
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Wii are out of Control: Bodies, Game Screens and the Production of Gestural Excess
This paper looks at the ways that the Nintendo Wii might shift the locus of game analysis away from the screen and more towards players’ corporeal relationship to the screen.
Simon, Bart
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Historiographies of Game Studies
Historiographies of Game Studies offers a first-of-its-kind reflection on how game studies as an academic field has been shaped and sustained. Today, game studies is a thriving field with many dedicated national and international conferences, journals ...
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I’m a warrior, I’m a monster – Who am I anyway? Shifting/Shaping Identity through Video Game Play
This article examines the implications of video game play on identity constructions. Our study focused on the gendered nature of identity and young males’ construction of their gendered identity.
Sanford, Kathy, Madill, Leanna
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The Game Within the Game: The Potential Influence of Demand Characteristics and Participant Beliefs in Violent Video Game Studies. [PDF]
Seetahul Y, Greitemeyer T.
europepmc +1 more source

