Serious Game Aimed at Assessing Executive Planning Skills in Children With Autism: Cross-Sectional Design and Formative Evaluation of ShopAutiPlan. [PDF]
Shamhan ANM +3 more
europepmc +1 more source
This mixed-methods study investigates the hypothesis that playing Defcon, a nuclear warfare simulation game, can affect attitudes toward nuclear weapons and stimulate critical reflection on this issue.
Alexander, Kris +4 more
core
Active success drives momentum, but late-stage errors destroy it: a real-time analysis of volleyball. [PDF]
Asai Y, Okuda T, Shide N, Kida N.
europepmc +1 more source
Gamification and Virtual Reality for Enhancing Disaster Preparedness Among University Students and Health Workers: A Scoping Review. [PDF]
Emaliyawati E +4 more
europepmc +1 more source
Approaching the War/Game Nexus [Editorial]
Introduction to co-edited journal special issue, War/Game: Studying Relations Between Violent Conflict, Games, and Play. War and games are intrinsically connected.
Hammond, P, Pötzsch, H
core
Human-AI collaboration for dysphagia rehabilitation from effectiveness to implementation complexity: a systematic review. [PDF]
Yang W +8 more
europepmc +1 more source
Effects of Acute and Chronic Physical Exercise on Esports Performance: A Systematic Review. [PDF]
Wachholz F +3 more
europepmc +1 more source
mHealth-Based Gamification Interventions to Promote Health Among Older Adults: Scoping Review. [PDF]
Chen X +9 more
europepmc +1 more source
The Relationship Between Digital Game Addiction, Computational Thinking Skills, and Well-Being of Middle School Children With and Without Congenital Heart Disease. [PDF]
Akkaş Baysal E, Karaca NH, Pektaş A.
europepmc +1 more source
Slow paced breathing and power posing: a pre-competitive ritual during an American football season. [PDF]
Fernández-Barradas EY +4 more
europepmc +1 more source

