Results 111 to 120 of about 13,292,771 (297)

An Ethnographic Study of Collaboration in a Game Development Team [PDF]

open access: yes, 2009
This paper presents an ethnographically-informed study of the practices at a game company that develops serious games for business training. Games research focuses mainly on the game product, paying little attention to the design and development process.
Biddle, Robert, Tran, Minh Q.
core  

Electrochemical Behavior of Flame‐Sprayed Sc‐Doped AlCoCrFeMo High‐Entropy Alloy Coatings in 3.5% Sodium Chloride Solution

open access: yesAdvanced Engineering Materials, EarlyView.
Scandium (Sc)‐doped AlCoCrFeMo HEA coatings are fabricated via flame spraying with 0.1, 0.3, and 0.5 wt% Sc additions. Among these, the HEA‐Sc0.3 coating exhibits the highest corrosion resistance, indicated by a more positive corrosion potential and lower current density.
Pankaj Kumar   +7 more
wiley   +1 more source

Avatar 'n' Andy: The Colourblind Ideology in Video Game Voice Acting [PDF]

open access: yes, 2020
Despite recent criticisms that call out blackface in video game voice acting, the term “blackface” was and still is seldomly used to describe the act of casting white voice actors as characters of colour.
Miletic, Philip
core  

Microstructure Reconstruction in Battery Electrodes Using Machine Learning Based on Low‐Voltage Focused Ion Beam–Scanning Electron Microscopy Tomography Images

open access: yesAdvanced Engineering Materials, EarlyView.
Low‐voltage FIB‐SEM tomography combined with a image preprocessing pipeline improves phase contrast and enables reliable machine‐learning segmentation of conductive networks in lithium‐ion battery electrodes. Structural descriptors are extracted from segmented images, done semimanually and automated, and compared.
Lisa Beran   +6 more
wiley   +1 more source

Machinima: Video Game As An Art Form? [PDF]

open access: yes, 2007
This paper examines the new audiovisual form emerging from the video game field, Machinima. Machinima is the “art of making animated movies in a 3D virtual environment in real time” (Marino, 2004, p. 2).
Picard, Martin
core   +1 more source

Gespeelde geschiedenis: videogametechnieken en historische representatie

open access: yesLocus, 2023
Video games are frequently situated in historical worlds. In this contribution, I explore the possibilities and limitations of the video game as a medium for representing the past using two narrative strategies that can occur in video games: 'embedded ...
Pieter de Bruijn
doaj  

The register of games: a study of the languages of the games in India

open access: yesDialectologia: revista electrònica, 2016
Este trabajo es un estudio sobre el registro (una variedad de la lengua utilizada para un propósito particular en un contexto particular) utilizado en varios juegos jugados comúnmente por niños en la India.El estudio se analizará la lengua usada en seis juegos (tres jugados por niñas y tres por niños adolescentes).
openaire   +2 more sources

Influence of Scan Strategies in Electron Beam Powder Bed Fusion on Solidification, Microstructure, and High‐Temperature Compressive Properties of γ′‐Strengthened Inconel 738LC

open access: yesAdvanced Engineering Materials, EarlyView.
Experiments and thermophysical simulations were conducted to investigate the electron beam powder bed fusion electron beam (PBF‐EB/M) process for the γ′‐strengthened nickel‐based superalloy Inconel 738LC. The results demonstrate the impact of process‐induced microstructural variations on high‐temperature mechanical behavior, providing a basis for ...
Jan Niklas Petenati   +11 more
wiley   +1 more source

Playable Concepts? For a Critique of Videogame Reason

open access: yesOpen Philosophy
The text discusses under which conditions video games can philosophize by outlining a “Critique of Videogame Reason.” Section 1 introduces the idea that academic research, especially in philosophy, uncritically assumes that writing is the most effective ...
Pezzano Giacomo
doaj   +1 more source

Dificultad y desautomatización en el videojuego: usos estéticos de la obstaculización ludoficcional

open access: yes452ºF
Partiendo de las nuevas perspectivas que se han desarrollado recientemente sobre el estudio de la dificultad en los game studies, este artículo plantea una aplicación del concepto de obstaculización, estudiado por Shklovski y los formalistas rusos, al ...
Miguel Rodrigo de Haro
doaj   +1 more source

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