Results 111 to 120 of about 13,292,771 (297)
An Ethnographic Study of Collaboration in a Game Development Team [PDF]
This paper presents an ethnographically-informed study of the practices at a game company that develops serious games for business training. Games research focuses mainly on the game product, paying little attention to the design and development process.
Biddle, Robert, Tran, Minh Q.
core
Scandium (Sc)‐doped AlCoCrFeMo HEA coatings are fabricated via flame spraying with 0.1, 0.3, and 0.5 wt% Sc additions. Among these, the HEA‐Sc0.3 coating exhibits the highest corrosion resistance, indicated by a more positive corrosion potential and lower current density.
Pankaj Kumar +7 more
wiley +1 more source
Avatar 'n' Andy: The Colourblind Ideology in Video Game Voice Acting [PDF]
Despite recent criticisms that call out blackface in video game voice acting, the term “blackface” was and still is seldomly used to describe the act of casting white voice actors as characters of colour.
Miletic, Philip
core
Low‐voltage FIB‐SEM tomography combined with a image preprocessing pipeline improves phase contrast and enables reliable machine‐learning segmentation of conductive networks in lithium‐ion battery electrodes. Structural descriptors are extracted from segmented images, done semimanually and automated, and compared.
Lisa Beran +6 more
wiley +1 more source
Machinima: Video Game As An Art Form? [PDF]
This paper examines the new audiovisual form emerging from the video game field, Machinima. Machinima is the “art of making animated movies in a 3D virtual environment in real time” (Marino, 2004, p. 2).
Picard, Martin
core +1 more source
Gespeelde geschiedenis: videogametechnieken en historische representatie
Video games are frequently situated in historical worlds. In this contribution, I explore the possibilities and limitations of the video game as a medium for representing the past using two narrative strategies that can occur in video games: 'embedded ...
Pieter de Bruijn
doaj
The register of games: a study of the languages of the games in India
Este trabajo es un estudio sobre el registro (una variedad de la lengua utilizada para un propósito particular en un contexto particular) utilizado en varios juegos jugados comúnmente por niños en la India.El estudio se analizará la lengua usada en seis juegos (tres jugados por niñas y tres por niños adolescentes).
openaire +2 more sources
Experiments and thermophysical simulations were conducted to investigate the electron beam powder bed fusion electron beam (PBF‐EB/M) process for the γ′‐strengthened nickel‐based superalloy Inconel 738LC. The results demonstrate the impact of process‐induced microstructural variations on high‐temperature mechanical behavior, providing a basis for ...
Jan Niklas Petenati +11 more
wiley +1 more source
Playable Concepts? For a Critique of Videogame Reason
The text discusses under which conditions video games can philosophize by outlining a “Critique of Videogame Reason.” Section 1 introduces the idea that academic research, especially in philosophy, uncritically assumes that writing is the most effective ...
Pezzano Giacomo
doaj +1 more source
Dificultad y desautomatización en el videojuego: usos estéticos de la obstaculización ludoficcional
Partiendo de las nuevas perspectivas que se han desarrollado recientemente sobre el estudio de la dificultad en los game studies, este artículo plantea una aplicación del concepto de obstaculización, estudiado por Shklovski y los formalistas rusos, al ...
Miguel Rodrigo de Haro
doaj +1 more source

