Results 71 to 80 of about 209,565 (214)
Coalition-proof equilibrium [PDF]
We characterize the agreements that the players of a noncooperative game may reach when they can communicate prior to play, but they cannot reach binding agreements: A coalition-proo[ equilibrium is a correlated strategy from which no coalition has an ...
Moreno, Diego, Wooders, John
core +1 more source
The World Ends With You: Reading as Participation The last decades of research in the education field have shifted focus from the cognitive activities of autonomous individuals to participants’ activities in situated learning practices. Yet, emphasis
Christian Mehrstam
doaj +1 more source
Gespeelde geschiedenis: videogametechnieken en historische representatie
Video games are frequently situated in historical worlds. In this contribution, I explore the possibilities and limitations of the video game as a medium for representing the past using two narrative strategies that can occur in video games: 'embedded ...
Pieter de Bruijn
doaj
A Virada Material dos Game Studies
Este artigo discute que entre as aproximações crescentes aos game studies há uma re-imaginação crucial de jogos digitais em seus contextos materiais através de escalas e registros diferentes: a máquina, o corpo e as situações do jogo.
Thomas Apperley, Darshana Jayemane
doaj +1 more source
Reviews: GamesCoop, Theorien des Computerspiels zur Einführung, Hamburg (Junius) 2012. Stephan Günzel, Egoshooter. Das Raumbild des Computerspiels, Frankfurt / New York (Campus Verlag) 2013. Miguel Sicart, Beyond Choices. The Design of Ethical Gameplay, Cambridge, Mass. (MIT Press) 2013.
openaire +2 more sources
Alert Hockey: An Endogenous Learning Game
We describe a video game designed with a subtle and implicit learning mechanism that tracks aggressive and negligent play then uses this data to reduce players abilities and their chance of winning against the computer.
Dobson, Mike +2 more
core
Playable Concepts? For a Critique of Videogame Reason
The text discusses under which conditions video games can philosophize by outlining a “Critique of Videogame Reason.” Section 1 introduces the idea that academic research, especially in philosophy, uncritically assumes that writing is the most effective ...
Pezzano Giacomo
doaj +1 more source
Dificultad y desautomatización en el videojuego: usos estéticos de la obstaculización ludoficcional
Partiendo de las nuevas perspectivas que se han desarrollado recientemente sobre el estudio de la dificultad en los game studies, este artículo plantea una aplicación del concepto de obstaculización, estudiado por Shklovski y los formalistas rusos, al ...
Miguel Rodrigo de Haro
doaj +1 more source
This article explores how the concept of formalism and the resulting method of formal analysis have been used and applied in the study of digital games.
Ea C. Willumsen
doaj +1 more source
The Relationship Between Perceptions of Video Game Flow and Structure
This inquiry asks whether or not there are preferred structural characteristics of games that are more or less likely to be associated with the experience of psychological flow during gaming.
Gackenbach, Jayne Isabel
core

