Results 51 to 60 of about 209,565 (214)
The Museum and the Killing Jar: How Animal Crossing’s Insects Reveal Videogames’ Object Afterlife
Within the Animal Crossing series, players have always had the ability to collect insects and then donate them to a museum where they can then be permanently exhibited.
Andrew Remington Bailey +1 more
core +1 more source
Game in historical-cultural psychology: Brazilian studies
The studies of Vygotsky (2008), Elkonin (2009) and Leontiev (1988), in the historical-cultural perspective, originated a general theory about the game. This work presents results of bibliographic research in Brazilian scientific articles, related to the ...
Frison, Lourdes Maria Bragagnolo +2 more
core +1 more source
The Sacred and the Digital. Critical Depictions of Religions in Digital Games
In this editorial, guest editor Frank Bosman introduces the theme of the special issue on critical depictions of religion in video games. He does so by giving a tentative oversight of the academic field of religion and video game research up until ...
Frank G. Bosman
doaj +1 more source
Vampires in Video Games: Mythic Tropes for Innovative Storytelling
This paper discusses traditional vampire tropes as a tool for innovation and novel experiences in the history of video games. A selection of games and vampires will be analysed in terms of gameplay and storytelling elements to show how the rich ...
Roberto Dillon, Anita Lundberg
doaj +3 more sources
Science-fiction and the imaginary of cosmos bring a fertile framework to video games. Apart the depth of the fictional worlds that it allows to develop, Space void as a narrative and iconographic trope opens a wide variety of issues linked to the ...
Guillaume Baychelier
doaj +1 more source
Indies de province: Deux développeurs de jeux indépendants dans le Québec d’avant Internet
This paper looks at the emergence of video game creation in Québec prior to the industrial boom and the popularization of independent games. Built from personal archives and oral history, the paper highlights two unknown personalities from the history of
Carl Therrien +3 more
core +1 more source
Indie Eh? Some Kind of Game Studies.
This introduction to this special issue of Loading... considers the articles of the issue in the context of game studies’ growing interest in, and implication with, the cultures of independent game development and the ‘indie scene’ in general. ‘Indie’ is
Simon, Bart
core
Game Design and Affect: How Games Move Us as a Catalyst for Explorations in Game Studies
How Games Move Us: Emotion By Design is an introduction to the ways in which digital games and game studies are slowly encroaching on other territory; in this case, Isbister looks at the intersection of psychology, kinesthetics, design and games and how ...
Christopher Hugelmann +1 more
core +1 more source
In the last few years there has been an increase in game scholarship conducted in and focussed on areas outside of Western Europe and North America. This scholarship has been recognized and supported by the establishment of regional research networks and regular regional conferences, and has been collected in edited books and journal special issues ...
Liboriussen, Bjarke, Martin, Paul
openaire +2 more sources
How are Games Interpreted? Hermeneutics for Game Studies
peerReviewed
openaire +3 more sources

