Results 31 to 40 of about 209,565 (214)
Reconfiguring Daoist Cultivation ina Video Game A Case Study of AMAZING CULTIVATION SIMULATOR
With Amazing Cultivation Simulator (GSQ Studio, CN 2019) as a case study, thisarticle analyses how this video game reconfigures the practice of self-cultivation,which has deep roots in religious Daoism, and how it was inspired by online novels ina ...
Yuan, Ye
doaj +1 more source
This study investigated a methodology for implementing and simulating a digital twin (metaverse) electric vehicle visualization with gamification using a game engine (Unity 3D).
Jung Tae Kim
doaj +1 more source
Research on women and hostile behaviour in video games has largely focused on women as victims rather than perpetuators of hostile behaviour. In this study, by utilizing discourse analysis, we examine how women’s hostile behaviour is discussed in the ...
Maria Ruotsalainen, Mikko Meriläinen
doaj +1 more source
Scenarios for Revolution in Sid Meier’s Civilization (1991) and Sid Meier’s Colonization (1994)
This article examines the function and representation of the historical concept of ‘revolution’ in Sid Meier’s Civilization and its offshoot Colonization. Revolution is a central concept in both games, although it has a different character and purpose in
Martijn van der Burg
doaj
Game design offers a powerful pedagogical paradigm for engaging students in thinking and researching sociotechnical systems. Using the example of designing a game around fracking, this paper describes how game design grapples with emergent dynamic ...
Joseph Dumit
doaj +1 more source
Introducing Mad Studies and Mad Reading to Game Studies
The aim of this paper is to introduce and develop mad studies as a theory and mad reading as a method for examining representations of madness in games.
Rodéhn, Cecilia,
core
This article takes a look at the community of game collectors in Quebec, first by exploring how ludovideophily compares itself from classic collecting. We then isolate Quebec video game collection to identify how the community navigates through a world ...
Lefloic-Lebel, Adam, Adam Lefloïc-Lebel
core +1 more source
Het spel en de regels. Game studies voor politiek theoretici en cultuurwetenschappers
Game studies offers numerous starting points for research by political theorists and cultural scholars. Politics is largely a regulated game, with discussion of the rules of the game always part of the political struggle.
Wim de Jong
doaj
“¿Quiénes somos en el mundo del juego?” ha sido una pregunta habitual en los game studies. Diversos estudios al respecto han propuesto tipologías fenomenológicas de nuestra presencia en el mundo del juego, así como potenciales funciones de los avatares y
Carlos Moreno Azqueta
doaj +1 more source
In “The Idea of a Town: Anthropology of Urban Form” (1976), architecture historian Joseph Rykwert defined six archetypes used in Etruscan rites for the foundation of urban settlements, which continued to be used in Classical Greece and Ancient Rome.
Manuel Sánchez García
doaj +1 more source

