Results 101 to 110 of about 112,203 (231)
This study investigates how playful and frugal values can be integrated to support inclusive and sustainable STEM learning in resource-constrained and culturally diverse contexts.
Sylvester Arnab +4 more
doaj +1 more source
Mobile learning scenarios in language teaching: perceptions of vocational and professional education students [PDF]
Mobile devices play a significant role in society, in general, and a very limited one at the different levels of education. Smartphones, tablets, and other mobile devices allows learning to occur anywhere, (and at) anytime.
Moura, Adelina, Nobre, Ana
core
Artificial intelligence for personalized multiple micronutrient supplementation in maternal health
Abstract Maternal undernutrition and micronutrient deficiencies remain pervasive, contributing to adverse pregnancy outcomes and long‐term health risks for mothers and offspring. Multiple micronutrient supplementation (MMS) during pregnancy has demonstrated benefits, including reduced risks of low birth weight, small‐for‐gestational‐age births, and ...
Gabriel Davis Jones +8 more
wiley +1 more source
Abstract Background Adolescence is marked by increased vulnerability to sleep disturbances and mood disorders. Understanding how day‐to‐day changes in sleep and mood are linked within the same individual is crucial for clarifying sleep's role in emerging internalizing disorders. However, the extent to which an adolescent's fluctuations in sleep predict
Konstantin Drexl +4 more
wiley +1 more source
What are Emerging and Proven Techniques to Ensure Orientation to a Company from a Cultural and Tactical Perspective? [PDF]
[Excerpt] According to a 2017 study of 588 global executives, only 29% of executives felt that their company properly onboarded for culture. More disappointingly the same study found that 69% of new leaders felt that they had a poor grasp on how the ...
Berardocco, Anthony, Ogden, Ivar
core +1 more source
Background: Gamification, the integration of game elements into non-gaming contexts, has gained significant attention in education, including medical education.
Bibhas Banerjee +3 more
doaj +1 more source
Decision Support Model for Introduction of Gamification Solution Using AHP
Gamification means the use of various elements of game design in nongame contexts including workplace collaboration, marketing, education, military, and medical services.
Sangkyun Kim
doaj +1 more source
Impact of a Modular Escape Game on Undergraduate and Continuing Dental Education
ABSTRACT Purpose This study aimed to assess the educational impact and perceived relevance of a pedagogical escape game designed to reinforce key concepts related to dental biomaterials. Methods In 2023, a modular escape game comprising four mandatory stations and one bonus station was developed and integrated into two pedagogical settings: a ...
Sara Bergman +24 more
wiley +1 more source
An electronic platform for routine health‐related quality of life assessment in paediatric radiation therapy was developed and evaluated through user‐centred design and iterative testing. The platform was found to be intuitive and child‐friendly, with participants successfully completing tasks and offering feedback to guide refinement and future ...
Mikaela Doig +10 more
wiley +1 more source
THE GAMIFICATION AS A TOOL TO IMPROVE RISK MANAGEMENT IN THE ENTERPRISE [PDF]
The following article presents the application of the mechanism games,"gamification" as a tool to support risk management in the enterprise. After presenting therisk characterization, risk management and the concept of gamification, we present ...
Larisa Dragolea, Paula Bajdor
core

