Results 121 to 130 of about 140,188 (287)

Ten Years of Gamification-Based Learning: A Bibliometric Analysis and Systematic Review

open access: yesInternational Journal of Interactive Mobile Technologies
Gamification-based learning is a recent trend that has received increasing attention in the last few years due to digital development. Gamification has emerged as a vital aspect of the educational setting, with gamified elements playing a crucial role in
F. Al-Hafdi, Waleed Salim Alhalafawy
semanticscholar   +1 more source

Understanding Engagement Experiences in an Adapted Digital Cognitive Behavioral Intervention for Lower‐Income Adults With Eating Disorders With Binge Eating and/or Purging: A Qualitative Analysis of Barriers and Facilitators

open access: yesInternational Journal of Eating Disorders, EarlyView.
ABSTRACT Objective This study explored the experiences of lower‐income adults in accessing and engaging with an adapted digital guided self‐help cognitive behavioral intervention for binge and/or purge‐type eating disorders. This study sought to inform future adaptation of evidence‐based eating disorder interventions to improve accessibility ...
Kimberly Yu   +6 more
wiley   +1 more source

Evaluating the impact of an AI‐powered chatbot on epilepsy education and stigma reduction: A pre‐post intervention study using EpiloBot

open access: yesEpilepsia Open, EarlyView.
Abstract Objective Effective epilepsy management requires accurate epilepsy knowledge, active patient engagement, and stigma reduction to improve health outcomes. Educational interventions have been shown to enhance patients' quality of life (QOL) and knowledge. This study evaluated the effectiveness of EpiloBot, an artificial intelligence (AI)‐powered
Izumi Kuramochi   +10 more
wiley   +1 more source

The Effects of Gamification in Online Learning Environments: A Systematic Literature Review

open access: yesInformatics, 2019
Gamification has recently been presented as a successful strategy to engage users, with potential for online education. However, while the number of publications on gamification has been increasing in recent years, a classification of its empirical ...
Alessandra Antonaci   +2 more
doaj   +1 more source

Gamification in project management: experiences from business and training [PDF]

open access: yes, 2017
Cada vez se aplican más conceptos de gamificación o ludificación en los más diversos ámbitos desde la salud, la enseñanza, el mundo empresarial, etc. En la misma forma, se pueden aplicar estrategias de gamificación para la Gestión de Proyectos.
Montero Fernández-Vivancos, Guillermo
core  

Advancing Gamification Research and Practice with Three Underexplored Ideas in Self-Determination Theory

open access: yesTechTrends
Gamification possesses a great potential to shape human behaviors and performance. However, the mixed results in gamification research suggest the need to develop a thorough understanding of the mechanistic underpinnings of gamification.
Fei Gao
semanticscholar   +1 more source

Serious Gaming and Gamification Education in Health Professions: Systematic Review

open access: yesJournal of Medical Internet Research, 2019
Background There is a worldwide shortage of health workers, and this issue requires innovative education solutions. Serious gaming and gamification education have the potential to provide a quality, cost-effective, novel approach that is flexible ...
S. Gentry   +10 more
semanticscholar   +1 more source

Unlocking the Future of Insurance: The Power of Open Data, Digital Transformation, and Human Talent

open access: yesHuman Resource Development Quarterly, EarlyView.
ABSTRACT Despite rapid technological advancement in insurance, there remains a critical gap in understanding how open data initiatives affect employee digital competencies and organizational transformation. This research investigates this relationship through a systematic review of 51 scholarly articles published between 2018 and 2024, using structured
Narongsak Sukma, Siriporn Yamnill
wiley   +1 more source

Play On: The Use of Games in Libraries

open access: yes, 2016
The use of games in the library is a currently trending topic of discussion and writing in the Library and Information Science profession. Upon first consideration, gaming may seem to be irrelevant at best and a waste of time and resources at worst ...
Hill, Christa
core   +1 more source

Cross‐cultural variations in executive function impairments among children with attention deficit/hyperactivity disorder

open access: yesJCPP Advances, EarlyView.
This study explores the role of culture in executive function (EF) deficits in children with ADHD by comparing Chinese and Australian populations. Using rigorous methodologies such as propensity score matching and consistent diagnostic procedures, the research reveals distinct EF profiles, including a subgroup of Chinese children with severe EF ...
Da‐Wei Zhang   +6 more
wiley   +1 more source

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