Results 121 to 130 of about 112,203 (231)

From Design to Implementation: NursingUP® Board Game for Positive Nursing Practice Environments

open access: yesResearch in Nursing &Health, EarlyView.
ABSTRACT Positive nursing practice environments are fundamental to patient safety, care quality, and nurses’ well‐being. However, few structured and evidence‐based interventions have been developed to actively strengthen these environments and foster collaboration among nursing teams.
Soraia Cristina de Abreu Pereira   +2 more
wiley   +1 more source

Gamification

open access: yes, 2019
Sanchez, Eric   +3 more
  +7 more sources

Game Development as an Educational Strategy in Dentistry

open access: yes
Journal of Dental Education, EarlyView.
Isabella Zacarin Guiati
wiley   +1 more source

Sustainability: The Forgotten Arena of eSports Research—A Systematic Literature Review From an ESG Perspective

open access: yesSustainable Development, EarlyView.
ABSTRACT Despite the growth of eSports, the sector faces critical challenges related to its sustainability. This research analyzes these issues from an environmental, social, and governance (ESG) perspective. This paper consists of a systematic literature review on eSports and its implications for sustainability.
M. Ertz   +5 more
wiley   +1 more source

Operationalizing the Metaverse for Urban Sustainability: Evidence From an Expert Panel and the Seoul Metaverse City Case Study

open access: yesSustainable Development, EarlyView.
ABSTRACT Smart cities and urban digital twins have fostered the emergence of immersive environments, such as the metaverse. While contemporary scholarlship has increasingly examined the integration of the metaverse within smart city infrastructures, the critical nexus between urban sustainability and the metaverse remains largely under‐researched. This
Jose Manuel Diaz‐Sarachaga   +1 more
wiley   +1 more source

Games and gamification projects in the Australian public sector

open access: yesAustralian Journal of Public Administration, EarlyView.
Abstract This article surveys the arrival of gameful government into Australian public sector practice. Gameful government is a shorthand, descriptive term denoting the interpenetration of (video)games, and design elements and thinking from them, into public sector work.
David Threlfall, Catherine Althaus
wiley   +1 more source

Features of studying and implementing gamification technologies in the practice of teaching a foreign language

open access: yesВестник Тамбовского университета. Серия: Гуманитарные науки
Importance. The development of gamification technologies in the practice of teaching activities is considered. The process of formation and development of gamification concepts in domestic and foreign education is analyzed, the main approaches to the ...
M. I. Dolzhenkova, T. G. Bortnikova
doaj   +1 more source

The impact of work gamification on Chinese employee creativity: a moderated mediation model

open access: yesFrontiers in Psychology
IntroductionAs economic and social development continues, the values and behavioral patterns within society are undergoing profound transformations, posing significant challenges to traditional enterprise management models. To enhance employee engagement
Hui Liu, Jiachen Gao
doaj   +1 more source

Designing Deliberative Lobbying: Three Institutional Solutions for an Open Lobby Democracy

open access: yesThe Political Quarterly, EarlyView.
Abstract Debates on lobbying regulation have focused overwhelmingly on transparency, yet disclosure alone does little to address the deeper democratic challenges of unequal power, narrow representation and public distrust. This article argues that lobbying regulation should be designed not only to make influence visible, but also to make it fairer and ...
Alberto Bitonti
wiley   +1 more source

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