Results 121 to 130 of about 140,188 (287)
Ten Years of Gamification-Based Learning: A Bibliometric Analysis and Systematic Review
Gamification-based learning is a recent trend that has received increasing attention in the last few years due to digital development. Gamification has emerged as a vital aspect of the educational setting, with gamified elements playing a crucial role in
F. Al-Hafdi, Waleed Salim Alhalafawy
semanticscholar +1 more source
ABSTRACT Objective This study explored the experiences of lower‐income adults in accessing and engaging with an adapted digital guided self‐help cognitive behavioral intervention for binge and/or purge‐type eating disorders. This study sought to inform future adaptation of evidence‐based eating disorder interventions to improve accessibility ...
Kimberly Yu +6 more
wiley +1 more source
Abstract Objective Effective epilepsy management requires accurate epilepsy knowledge, active patient engagement, and stigma reduction to improve health outcomes. Educational interventions have been shown to enhance patients' quality of life (QOL) and knowledge. This study evaluated the effectiveness of EpiloBot, an artificial intelligence (AI)‐powered
Izumi Kuramochi +10 more
wiley +1 more source
The Effects of Gamification in Online Learning Environments: A Systematic Literature Review
Gamification has recently been presented as a successful strategy to engage users, with potential for online education. However, while the number of publications on gamification has been increasing in recent years, a classification of its empirical ...
Alessandra Antonaci +2 more
doaj +1 more source
Gamification in project management: experiences from business and training [PDF]
Cada vez se aplican más conceptos de gamificación o ludificación en los más diversos ámbitos desde la salud, la enseñanza, el mundo empresarial, etc. En la misma forma, se pueden aplicar estrategias de gamificación para la Gestión de Proyectos.
Montero Fernández-Vivancos, Guillermo
core
Gamification possesses a great potential to shape human behaviors and performance. However, the mixed results in gamification research suggest the need to develop a thorough understanding of the mechanistic underpinnings of gamification.
Fei Gao
semanticscholar +1 more source
Serious Gaming and Gamification Education in Health Professions: Systematic Review
Background There is a worldwide shortage of health workers, and this issue requires innovative education solutions. Serious gaming and gamification education have the potential to provide a quality, cost-effective, novel approach that is flexible ...
S. Gentry +10 more
semanticscholar +1 more source
Unlocking the Future of Insurance: The Power of Open Data, Digital Transformation, and Human Talent
ABSTRACT Despite rapid technological advancement in insurance, there remains a critical gap in understanding how open data initiatives affect employee digital competencies and organizational transformation. This research investigates this relationship through a systematic review of 51 scholarly articles published between 2018 and 2024, using structured
Narongsak Sukma, Siriporn Yamnill
wiley +1 more source
Play On: The Use of Games in Libraries
The use of games in the library is a currently trending topic of discussion and writing in the Library and Information Science profession. Upon first consideration, gaming may seem to be irrelevant at best and a waste of time and resources at worst ...
Hill, Christa
core +1 more source
This study explores the role of culture in executive function (EF) deficits in children with ADHD by comparing Chinese and Australian populations. Using rigorous methodologies such as propensity score matching and consistent diagnostic procedures, the research reveals distinct EF profiles, including a subgroup of Chinese children with severe EF ...
Da‐Wei Zhang +6 more
wiley +1 more source

